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標(biāo)題: 蜂鳴器模擬簡(jiǎn)易mp3 [打印本頁]

作者: 小小白111    時(shí)間: 2018-6-19 15:14
標(biāo)題: 蜂鳴器模擬簡(jiǎn)易mp3
#include <REG52.H>   
#include <INTRINS.H>   
int y=0,zhan,s;
/*
程序默認(rèn)IO連接方式:
*/
sbit    sce = P0^0;  //片選
sbit    res = P0^1;  //復(fù)位,0復(fù)位
sbit    dc  = P0^2;  //1寫數(shù)據(jù),0寫指令
sbit    sdin = P1^4;  //數(shù)據(jù)
sbit    sclk = P1^7;  //時(shí)鐘
sbit Beep =  P1^5 ;
sbit anjian0=P3^2;
sbit anjian1=P3^3;
sbit deng=P2^7;  
unsigned char n=0,receive,o;  //n為節(jié)拍常數(shù)變量  
//八月桂花
unsigned char code music_tab0[] ={   
0x18, 0x30, 0x1C , 0x10, //格式為: 頻率常數(shù), 節(jié)拍常數(shù), 頻率常數(shù), 節(jié)拍常數(shù),  48  
0x20, 0x40, 0x1C , 0x10,   
0x18, 0x10, 0x20 , 0x10,   
0x1C, 0x10, 0x18 , 0x40,   
0x1C, 0x20, 0x20 , 0x20,   
0x1C, 0x20, 0x18 , 0x20,   
0x20, 0x80, 0xFF , 0x20,   
0x30, 0x1C, 0x10 , 0x18,   
0x20, 0x15, 0x20 , 0x1C,   
0x20, 0x20, 0x20 , 0x26,   
0x40, 0x20, 0x20 , 0x2B,   
0x20, 0x26, 0x20 , 0x20,   
0x20, 0x30, 0x80 , 0xFF,   
0x20, 0x20, 0x1C , 0x10,   
0x18, 0x10, 0x20 , 0x20,   
0x26, 0x20, 0x2B , 0x20,   
0x30, 0x20, 0x2B , 0x40,   
0x20, 0x20, 0x1C , 0x10,   
0x18, 0x10, 0x20 , 0x20,   
0x26, 0x20, 0x2B , 0x20,   
0x30, 0x20, 0x2B , 0x40,   
0x20, 0x30, 0x1C , 0x10,   
0x18, 0x20, 0x15 , 0x20,   
0x1C, 0x20, 0x20 , 0x20,   
0x26, 0x40, 0x20 , 0x20,   
0x2B, 0x20, 0x26 , 0x20,   
0x20, 0x20, 0x30 , 0x80,   
0x20, 0x30, 0x1C , 0x10,   
0x20, 0x10, 0x1C , 0x10,   
0x20, 0x20, 0x26 , 0x20,   
0x2B, 0x20, 0x30 , 0x20,   
0x2B, 0x40, 0x20 , 0x15,   
0x1F, 0x05, 0x20 , 0x10,   
0x1C, 0x10, 0x20 , 0x20,   
0x26, 0x20, 0x2B , 0x20,   
0x30, 0x20, 0x2B , 0x40,   
0x20, 0x30, 0x1C , 0x10,   
0x18, 0x20, 0x15 , 0x20,   
0x1C, 0x20, 0x20 , 0x20,   
0x26, 0x40, 0x20 , 0x20,   
0x2B, 0x20, 0x26 , 0x20,   
0x20, 0x20, 0x30 , 0x30,   
0x20, 0x30, 0x1C , 0x10,   
0x18, 0x40, 0x1C , 0x20,   
0x20, 0x20, 0x26 , 0x40,   
0x13, 0x60, 0x18 , 0x20,   
0x15, 0x40, 0x13 , 0x40,   
0x18, 0x80, 0x00   
};
//天空之城
unsigned char code music_tab1[] ={
0x1c, 0x30, 0x19, 0x30, 0x18, 0x40, 0x19, 0x30,
0x18, 0x30, 0x13, 0x30, 0x19, 0x18, 0x26, 0x30,
0x26, 0x30, 0x1c, 0x40, 0x20, 0x30, 0x1c, 0x30,
0x18, 0x30, 0x20, 0x60, 0x26, 0x30, 0x26, 0x30,
0x24, 0x40, 0x26, 0x30, 0x24, 0x30, 0x18, 0x40,
0x26, 0x60, 0x18, 0x20, 0x18, 0x20, 0x18, 0x20,
0x19, 0x40, 0x24, 0x30, 0x24, 0x30, 0x19, 0x30,
0x19, 0x60, 0x1c, 0x30, 0x19, 0x30, 0x18, 0x40,
0x19, 0x30, 0x18, 0x30, 0x13, 0x30, 0x19, 0x60,
0x26, 0x30, 0x26, 0x30, 0x1c, 0x40, 0x20, 0x30,
0x1c, 0x30, 0x18, 0x30, 0x20, 0x80, 0x26, 0x30,
0x24, 0x30, 0x24, 0x30, 0x18, 0x30, 0x19, 0x20,
0x19, 0x30, 0x18, 0x30, 0x15, 0x20, 0x15, 0x20,
0x13, 0x20, 0x18, 0x40, 0x18, 0x30, 0x19, 0x30,
0x1c, 0x20, 0x1c, 0x20, 0x19, 0x30, 0x20, 0x30,
0x1c, 0x60, 0x18, 0x30, 0x15, 0x30, 0x13, 0x40,
0x15, 0x30, 0x13, 0x30, 0x10, 0x30, 0x15, 0x60,
0x20, 0x30, 0x20, 0x30, 0x18, 0x30, 0x19, 0x30,
0x18, 0x30, 0x13, 0x30, 0x13, 0x60, 0x1c, 0x20,
0x19, 0x20, 0x18, 0x30, 0x19, 0x30, 0x15, 0x20,
0x15, 0x20, 0x18, 0x40, 0x20, 0x30, 0x20, 0x30,
0x12, 0x30, 0x13, 0x30, 0x15, 0x30, 0x18, 0x30,
0x13, 0xc0, 0x13, 0x80, 0x13, 0x30, 0x0e, 0x80,
0x10, 0x30, 0x10, 0x30, 0x13, 0x20, 0x15, 0x20,
0x18, 0x40, 0x18, 0x30, 0x15, 0x30, 0x18, 0x20,
0x15, 0x20, 0x15, 0x30, 0x10, 0x30, 0x13, 0x60,
0x13, 0x30, 0x0e, 0x60, 0x10, 0x60, 0x13, 0x20,
0x15, 0x20, 0x18, 0x40, 0x18, 0x30, 0x15, 0x30,
0x15, 0x20, 0x18, 0x20, 0x15, 0x30, 0x19, 0x30,
0x1c, 0x60, 0x1c, 0x30, 0x19, 0x30, 0x1c, 0xc0,
0x00,
};
//吉他
unsigned char code music_tab2[] ={
0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x00,
};

//6*16字符
unsigned char code shuzi[]={
/*--  文字:  G  --*/
/*--  宋體9;  此字體下對(duì)應(yīng)的點(diǎn)陣為:寬x高=6x12   --*/
/*--  高度不是8的倍數(shù),現(xiàn)調(diào)整為:寬度x高度=6x16  --*/
0xF0,0x08,0x04,0x44,0xCC,0x40,0x00,0x01,0x02,0x02,0x01,0x00
};
unsigned char code yi[][24]=
{
//八
0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x7F,0x80,0x00,0x00,0x00,0x08,0x04,0x03,0x00,
0x00,0x00,0x00,0x00,0x01,0x06,0x08,0x00,
//月
0x00,0x00,0xFE,0x92,0x92,0x92,0x92,0x92,0x92,0xFE,0x00,0x00,0x08,0x06,0x01,0x00,
0x00,0x00,0x00,0x08,0x08,0x0F,0x00,0x00,
//桂
0x88,0x68,0xFF,0x48,0x20,0x24,0x24,0xBF,0x24,0x24,0x20,0x00,0x00,0x00,0x0F,0x00,
0x08,0x09,0x09,0x0F,0x09,0x09,0x08,0x00,
//花
0x82,0x42,0xE2,0x17,0x02,0x02,0xF2,0x87,0x42,0x22,0x02,0x00,0x00,0x00,0x0F,0x00,
0x04,0x02,0x07,0x08,0x08,0x08,0x0E,0x00,
};
/*--  文字:  單  --*/
/*--  宋體9;  此字體下對(duì)應(yīng)的點(diǎn)陣為:寬x高=12x12   --*/
/*--  高度不是8的倍數(shù),現(xiàn)調(diào)整為:寬度x高度=12x16  --*/
unsigned char code er[][24]=
{
//天
0x20,0x22,0x22,0x22,0xA2,0x7E,0xA2,0x22,0x22,0x22,0x20,0x00,0x08,0x08,0x04,0x02,
0x01,0x00,0x01,0x02,0x04,0x08,0x08,0x00,
//空
0x0C,0xA4,0x94,0x8C,0x85,0x86,0x84,0x8C,0x94,0xA4,0x0C,0x00,0x08,0x08,0x08,0x08,
0x08,0x0F,0x08,0x08,0x08,0x08,0x08,0x00,
//之
0x00,0x08,0x08,0x08,0x09,0x8A,0x48,0x28,0x18,0x08,0x00,0x00,0x00,0x08,0x04,0x02,
0x05,0x08,0x08,0x08,0x08,0x08,0x08,0x00,
//城
0x08,0xFF,0x08,0x00,0xFC,0x24,0xE4,0x04,0xFF,0x84,0x65,0x00,0x02,0x03,0x09,0x06,
0x01,0x02,0x0B,0x04,0x03,0x04,0x0E,0x00,
};
unsigned char code shan[][24]=
{
//吉
0x04,0xA4,0xA4,0xA4,0xA4,0xBF,0xA4,0xA4,0xA4,0xA4,0x04,0x00,0x00,0x0F,0x04,0x04,
0x04,0x04,0x04,0x04,0x04,0x0F,0x00,0x00,
//它
0x1C,0x04,0xF4,0x84,0x85,0x46,0x44,0x24,0x24,0x04,0x1C,0x00,0x00,0x00,0x07,0x08,
0x08,0x08,0x08,0x08,0x08,0x0E,0x00,0x00,
//掃
0x88,0x88,0xFF,0x48,0x48,0x02,0x22,0x22,0x22,0x22,0xFE,0x00,0x00,0x08,0x0F,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x0F,0x00,
//弦
0xF2,0x92,0x9E,0x00,0x44,0x64,0x55,0xCE,0x44,0x24,0x04,0x00,0x08,0x08,0x07,0x00,
0x04,0x06,0x05,0x04,0x04,0x06,0x0C,0x00,
};


void delay1ms(unsigned  int ii)  //1ms延時(shí)函數(shù)
{
unsigned int i,x;
for (x=0;x<ii;x++)
{
for (i=0;i<100;i++);
}
}
/*--------------------------------------------
LCD_write_byte: 使用SPI接口寫數(shù)據(jù)到LCD
輸入?yún)?shù):dt:寫入的數(shù)據(jù);
command :寫數(shù)據(jù)/命令選擇;
----------------------------------------------*/
void LCD_write_byte(unsigned char dt, unsigned char command)
{
unsigned char i;
sce=0;
dc=command;
for(i=0;i<8;i++)
{
  if(dt&0x80)
   sdin=1;
  else
   sdin=0;
  dt=dt<<1;  
  sclk=0;   
  sclk=1;
}
dc=1;
sce=1;
sdin=1;
}
/*---------------------------------------
LCD_init: 3310LCD初始化
-----------------------------------------  */
void LCD_init(void)
{
res=0;   
   //delay1ms(10);
   res=1;  
LCD_write_byte(0x21,0); //初始化Lcd,功能設(shè)定使用擴(kuò)充指令
LCD_write_byte(0xC6,0); //設(shè)定液晶偏置電壓
LCD_write_byte(0x06,0); //溫度校正
   LCD_write_byte(0x13,0); //1:48
LCD_write_byte(0x20,0); //使用基本指令
LCD_write_byte(0x0C,0); //設(shè)定顯示模式,正常顯示
}
/*-------------------------------------------
LCD_set_XY: 設(shè)置LCD坐標(biāo)函數(shù)
輸入?yún)?shù):X:0-83  Y:0-5
---------------------------------------------*/
void LCD_set_XY(unsigned char X, unsigned char Y)
{
LCD_write_byte(0x40 | Y, 0); // column
LCD_write_byte(0x80 | X, 0); // row
}
/*------------------------------------------
LCD_clear: LCD清屏函數(shù)
--------------------------------------------*/
void LCD_clear(void)
{
unsigned char t;
unsigned char k;
LCD_set_XY(0,0);
for(t=0;t<6;t++)
{
  for(k=0;k<84;k++)
  {
   LCD_write_byte(0x00,1);

  }
}
}
/*---------------------------------------------
LCD_write_shu: 顯示6(寬)*16(高)點(diǎn)陣列數(shù)字字母符號(hào)等半角類
輸入?yún)?shù):c:顯示的字符;
-----------------------------------------------*/
void LCD_write_shu(unsigned char row, unsigned char page,unsigned char c)  //row:列 page:頁 dd:字符
{
unsigned char i;   

LCD_set_XY(row*6, page); // 列,頁
for(i=0; i<6;i++)
{
  LCD_write_byte(shuzi[c*12+i],1);
}

    LCD_set_XY(row*6, page+1); // 列,頁
for(i=6; i<12;i++)
{
  LCD_write_byte(shuzi[c*12+i],1);
}   
}
/**************************************************************/
/*-------------------------------------------------
LCD_write_chinese_string: 在LCD上顯示漢字

輸入?yún)?shù):X、Y    :顯示漢字的起始X、Y坐標(biāo);
          ch_with :漢字點(diǎn)陣的寬度
          num     :顯示漢字的個(gè)數(shù);  
          line    :漢字點(diǎn)陣數(shù)組中的起始行數(shù)
          row     :漢字顯示的行間距
--------------------------------------------------*/                        
void LCD_write_chinese_string(unsigned char X, unsigned char Y,unsigned char ch_with,unsigned char num, unsigned char line,unsigned char row)
{
    unsigned char i,n;
    LCD_set_XY(X,Y);                             //設(shè)置初始位置
    for (i=0;i<num;)
    {
              for (n=0; n<ch_with*2; n++)              //寫一個(gè)漢字
              {
                  if (n==ch_with)                      //寫漢字的下半部分
                  {
                      if (i==0) LCD_set_XY(X,Y+1);
                      else
                {
                         LCD_set_XY((X+(ch_with+row)*i),Y+1);
                }
            }
                        LCD_write_byte(yi[line+i][n],1);
              }
              i++;
              LCD_set_XY((X+(ch_with+row)*i),Y);
    }
}
void LCD_write_chinese_string1(unsigned char X, unsigned char Y,unsigned char ch_with,unsigned char num, unsigned char line,unsigned char row)
{
    unsigned char i,n;
    LCD_set_XY(X,Y);                             //設(shè)置初始位置
    for (i=0;i<num;)
    {
              for (n=0; n<ch_with*2; n++)              //寫一個(gè)漢字
              {
                  if (n==ch_with)                      //寫漢字的下半部分
                  {
                      if (i==0) LCD_set_XY(X,Y+1);
                      else
                {
                         LCD_set_XY((X+(ch_with+row)*i),Y+1);
                }
            }
                        LCD_write_byte(er[line+i][n],1);
              }
              i++;
              LCD_set_XY((X+(ch_with+row)*i),Y);
    }
}
void LCD_write_chinese_string2(unsigned char X, unsigned char Y,unsigned char ch_with,unsigned char num, unsigned char line,unsigned char row)
{
    unsigned char i,n;
    LCD_set_XY(X,Y);                             //設(shè)置初始位置
    for (i=0;i<num;)
    {
              for (n=0; n<ch_with*2; n++)              //寫一個(gè)漢字
              {
                  if (n==ch_with)                      //寫漢字的下半部分
                  {
                      if (i==0) LCD_set_XY(X,Y+1);
                      else
                {
                         LCD_set_XY((X+(ch_with+row)*i),Y+1);
                }
            }
                        LCD_write_byte(shan[line+i][n],1);
              }
              i++;
              LCD_set_XY((X+(ch_with+row)*i),Y);
    }
}
void int0()  interrupt 1   //采用定時(shí)器中斷0 控制節(jié)拍    10.851MS
{  TH0=0xd8;   
   TL0=0xef;   
   n--;   
}   

void delay (unsigned char m)   //控制頻率延時(shí)   
{   
unsigned i=3*m;   
while(--i);   
}   

void delayms(unsigned char a)  //豪秒延時(shí)子程序   
{   
  while(--a);                  //采用while(--a) 不要采用while(a--); 各位可編譯一下看看匯編結(jié)果就知道了!   
}   
//外部中斷0   
void int0_isr(void) interrupt 0 using 1
{  
  delayms(200);
  EX0=0;//外部中斷0關(guān)
  if(anjian0)
  {
  //LCD_write_chinese_string(1,0,12,4,0,0);
  y++;//向上切歌
  if(y==3)
  {
  y=0;
  }

  }
  EX0=1;//外部中斷0開               
}
//外部中斷1
void int1_isr(void) interrupt 2 using 2
{
  delayms(200);
  EX1=0;//外部中斷1關(guān)
  if(!anjian1)
  {
  if(y==0)
  {y=2;}
  }       
  if(y>=1)
  {
  y--;        //向下切歌
  }

  EX1=1;
}
//藍(lán)牙選歌
void com_int(void)  interrupt 4
{
  EA=0;//總中斷關(guān)

  deng=SBUF;

  if(RI==1)
  {
  o=SBUF;
  RI=0;
  switch(o)
  {
  case 0: y=0,LCD_clear(),LCD_write_chinese_string(1,0,12,4,0,0);break;//第一首歌
  case 1: y=1,LCD_clear(),LCD_write_chinese_string1(1,0,12,4,0,0);break;//第二首歌
  case 2: y=2,LCD_clear(),LCD_write_chinese_string2(1,0,12,4,0,0);break;//第三首歌
  case 4: zhan=1;break;//暫停
  case 5: zhan=0;break;//繼續(xù)
  default:break;
  }
  }
  EA=1;
}
//主函數(shù)  
void main()   
{
unsigned char i=0,p,m;   //m為頻率常數(shù)變量      
TMOD=0x21;//定時(shí)器方式1 16位  T1定時(shí)器 方式2
TH0=0xd8;
TL0=0xef; //55535  
IE=0x82;
EA=1;//總中斷
EX0=1;//外部中斷0
EX1=1;
IT0=1;//跳沿觸發(fā)
IT1=1;
PS=1;//串口中斷最高
ES=1;
SCON=0xd0;//設(shè)置串口方式3
PCON=0x00;
TH1=0xfd; //9600
TL1=0xfd;
TR1=1; //接受定時(shí)器
sce=0;
res=0;
res=1;
LCD_init();  //初始化LCD模塊
LCD_clear(); //清屏幕            
LCD_write_chinese_string(1,0,12,4,0,0);
play:   
   while(1)   
    {
    //LCD_write_chinese_string(1,0,12,4,0,0);
        while(zhan);//暫停
    a: {switch(y)
        {
        case 0:
        {
        P2=0X01;
        p=music_tab0[i];   
    if(p==0x00)       { i=0, delayms(1000); goto play;}     //如果碰到結(jié)束符,延時(shí)1秒,回到開始再來一遍   
    else if(p==0xff)  { i=i+1;delayms(100),TR0=0; goto a;}  //若碰到休止符,延時(shí)100ms,繼續(xù)取下一音符   
          else         {m=music_tab0[i++], n=music_tab0[i++];}         
           TR0=1;                                             //開定時(shí)器1   
       while(n!=0) Beep=~Beep,delay(m);                         //等待節(jié)拍完成, 通過P1口輸出音頻  
       TR0=0;                                                                                                   //關(guān)定時(shí)器1  ;
    }
        break;  //取頻率常數(shù) 和 節(jié)拍常數(shù)   
        case 1:
        {
        P2=0X02;
        p=music_tab1[i];   
    if(p==0x00)       { i=0, delayms(1000); goto play;}     //如果碰到結(jié)束符,延時(shí)1秒,回到開始再來一遍   
    else if(p==0xff)  { i=i+1;delayms(100),TR0=0; goto a;}  //若碰到休止符,延時(shí)100ms,繼續(xù)取下一音符   
          else         {m=music_tab1[i++], n=music_tab1[i++];}
           TR0=1;                                             //開定時(shí)器1   
       while(n!=0) Beep=~Beep,delay(m);                         //等待節(jié)拍完成, 通過P1口輸出音頻  
       TR0=0;                                                                                                   //關(guān)定時(shí)器1    ;
        }
        break;  //取頻率常數(shù) 和 節(jié)拍常數(shù)   
        case 2:
        {
        P2=0X04;
        p=music_tab2[i];   
    if(p==0x00)       { i=0, delayms(1000); goto play;}     //如果碰到結(jié)束符,延時(shí)1秒,回到開始再來一遍   
    else if(p==0xff)  { i=i+1;delayms(100),TR0=0; goto a;}  //若碰到休止符,延時(shí)100ms,繼續(xù)取下一音符   
          else         {m=music_tab2[i++], n=music_tab2[i++];}
           TR0=1;                                             //開定時(shí)器1   
       while(n!=0) Beep=~Beep,delay(m);                         //等待節(jié)拍完成, 通過P1口輸出音頻  
       TR0=0;                                                                                                   //關(guān)定時(shí)器1  ;
        }
        }
           }                                             
    }   
}






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