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魔方求解算法(基礎擰十字法實現C語言描述)
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作者:
51黑黑
時間:
2016-1-6 02:35
標題:
魔方求解算法(基礎擰十字法實現C語言描述)
本帖最后由 51黑黑 于 2016-1-6 02:36 編輯
兩年前寫了魔方的操作框架,這次把魔方求解也做出來準備用到C寫的所以即可以很方便的移植到單片機上做解魔方機器人的核心算法,也可以直接在PC上運行然后通過數據線控制機械機構來操作。
對魔方的解法也不是很精通所以用的最基本的十字解法來實現的,解魔方步驟一般會有100多步
#include <iostream>
#include <stdlib.h>
//數據結構:
typedef enum colors
{white=1,blue,red,green,orange,yellow}Colors;//6種顏色
typedef struct surface
{
Colors s[4][4];
}Surface;//每個面有3*3個小格,從下標1開始表示,每一面的顏色是固定的
typedef struct cube
{
Surface up,down,front,back,left,right;
}Cube;//魔方的6個面
typedef struct snode
{
char *chbuf;
int times;
struct snode *next;
}SNode;
typedef struct sequence
{
SNode *head;//存儲魔方轉換序列
int num;//魔方轉換的次數
}Sequence;
Sequence CD;
//程序:
void SaveChBuf(char *sur,int i)//將cb序列存入chbuf中
{
char *str;
int len=strlen(sur);
SNode *p,*q;
if(i%4)
{
str=(char *)malloc(sizeof(char)*(len+2));
if(!str)
{
printf("內存不足!\n");
exit(0);
}
strcpy(str,sur);
q=(SNode *)malloc(sizeof(SNode));
if(!q)
{
printf("內存不足!\n");
exit(0);
}
q->chbuf=str;
q->times=i;
q->next=NULL;
if(CD.head==NULL)
{
CD.head=q;
CD.num++;
}
else
{
for(p=CD.head;p->next;p=p->next);
if(!strcmp(p->chbuf,q->chbuf))
{
p->times=(p->times+q->times)%4;
free(q->chbuf);free(q);
if(!(p->times))
{
if(p==CD.head)
{
CD.head=NULL;
free(p->chbuf);free(p);
CD.num--;
}
else
{
for(q=CD.head;q->next!=p;q=q->next);
q->next=NULL;
free(p->chbuf);free(p);
CD.num--;
}
}
}
else
{
p->next=q;
CD.num++;
}
}
}
}
void clockwise(Surface *sur,int i)//將sur面順時針旋轉i次
{
Surface t;
for(;i>0;i--)
{
t=*sur;
sur->s[1][1]=t.s[3][1];
sur->s[1][2]=t.s[2][1];
sur->s[1][3]=t.s[1][1];
sur->s[2][1]=t.s[3][2];
sur->s[2][2]=t.s[2][2];
sur->s[2][3]=t.s[1][2];
sur->s[3][1]=t.s[3][3];
sur->s[3][2]=t.s[2][3];
sur->s[3][3]=t.s[1][3];
}
}
void F(Cube *m,int i)//將魔方的正面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->front,1);
m->right.s[1][1]=n.up.s[3][1];
m->right.s[2][1]=n.up.s[3][2];
m->right.s[3][1]=n.up.s[3][3];
m->down.s[1][1]=n.right.s[3][1];
m->down.s[1][2]=n.right.s[2][1];
m->down.s[1][3]=n.right.s[1][1];
m->left.s[1][3]=n.down.s[1][1];
m->left.s[2][3]=n.down.s[1][2];
m->left.s[3][3]=n.down.s[1][3];
m->up.s[3][1]=n.left.s[3][3];
m->up.s[3][2]=n.left.s[2][3];
m->up.s[3][3]=n.left.s[1][3];
}
}
void B(Cube *m,int i)//將魔方的背面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->back,1);
m->right.s[1][3]=n.down.s[3][3];
m->right.s[2][3]=n.down.s[3][2];
m->right.s[3][3]=n.down.s[3][1];
m->down.s[3][1]=n.left.s[1][1];
m->down.s[3][2]=n.left.s[2][1];
m->down.s[3][3]=n.left.s[3][1];
m->left.s[1][1]=n.up.s[1][3];
m->left.s[2][1]=n.up.s[1][2];
m->left.s[3][1]=n.up.s[1][1];
m->up.s[1][1]=n.right.s[1][3];
m->up.s[1][2]=n.right.s[2][3];
m->up.s[1][3]=n.right.s[3][3];
}
}
void R(Cube *m,int i)//將魔方的右面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->right,1);
m->up.s[1][3]=n.front.s[1][3];
m->up.s[2][3]=n.front.s[2][3];
m->up.s[3][3]=n.front.s[3][3];
m->front.s[1][3]=n.down.s[1][3];
m->front.s[2][3]=n.down.s[2][3];
m->front.s[3][3]=n.down.s[3][3];
m->down.s[1][3]=n.back.s[3][1];
m->down.s[2][3]=n.back.s[2][1];
m->down.s[3][3]=n.back.s[1][1];
m->back.s[3][1]=n.up.s[1][3];
m->back.s[2][1]=n.up.s[2][3];
m->back.s[1][1]=n.up.s[3][3];
}
}
void L(Cube *m,int i)//將魔方的左面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->left,1);
m->up.s[1][1]=n.back.s[3][3];
m->up.s[2][1]=n.back.s[2][3];
m->up.s[3][1]=n.back.s[1][3];
m->back.s[1][3]=n.down.s[3][1];
m->back.s[2][3]=n.down.s[2][1];
m->back.s[3][3]=n.down.s[1][1];
m->down.s[1][1]=n.front.s[1][1];
m->down.s[2][1]=n.front.s[2][1];
m->down.s[3][1]=n.front.s[3][1];
m->front.s[1][1]=n.up.s[1][1];
m->front.s[2][1]=n.up.s[2][1];
m->front.s[3][1]=n.up.s[3][1];
}
}
void U(Cube *m,int i)//將魔方的上面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->up,1);
m->front.s[1][1]=n.right.s[1][1];
m->front.s[1][2]=n.right.s[1][2];
m->front.s[1][3]=n.right.s[1][3];
m->right.s[1][1]=n.back.s[1][1];
m->right.s[1][2]=n.back.s[1][2];
m->right.s[1][3]=n.back.s[1][3];
m->back.s[1][1]=n.left.s[1][1];
m->back.s[1][2]=n.left.s[1][2];
m->back.s[1][3]=n.left.s[1][3];
m->left.s[1][1]=n.front.s[1][1];
m->left.s[1][2]=n.front.s[1][2];
m->left.s[1][3]=n.front.s[1][3];
}
}
void D(Cube *m,int i)//將魔方的底面順時針轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
clockwise(&m->down,1);
m->front.s[3][1]=n.left.s[3][1];
m->front.s[3][2]=n.left.s[3][2];
m->front.s[3][3]=n.left.s[3][3];
m->left.s[3][1]=n.back.s[3][1];
m->left.s[3][2]=n.back.s[3][2];
m->left.s[3][3]=n.back.s[3][3];
m->back.s[3][1]=n.right.s[3][1];
m->back.s[3][2]=n.right.s[3][2];
m->back.s[3][3]=n.right.s[3][3];
m->right.s[3][1]=n.front.s[3][1];
m->right.s[3][2]=n.front.s[3][2];
m->right.s[3][3]=n.front.s[3][3];
}
}
void MR(Cube *m,int i)//將魔方的左面和右面之間的面以右面為基準順時針旋轉1次
{
Cube n;
for(;i>0;i--)
{
n=*m;
m->up.s[1][2]=n.front.s[1][2];
m->up.s[2][2]=n.front.s[2][2];
m->up.s[3][2]=n.front.s[3][2];
m->front.s[1][2]=n.down.s[1][2];
m->front.s[2][2]=n.down.s[2][2];
m->front.s[3][2]=n.down.s[3][2];
m->down.s[1][2]=n.back.s[3][2];
m->down.s[2][2]=n.back.s[2][2];
m->down.s[3][2]=n.back.s[1][2];
m->back.s[3][2]=n.up.s[1][2];
m->back.s[2][2]=n.up.s[2][2];
m->back.s[1][2]=n.up.s[3][2];
}
}
void MF(Cube *m,int i)//將魔方的前面和后面之間的面以前面為基準順時針旋轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
m->right.s[1][2]=n.up.s[2][1];
m->right.s[2][2]=n.up.s[2][2];
m->right.s[3][2]=n.up.s[2][3];
m->up.s[2][1]=n.left.s[3][2];
m->up.s[2][2]=n.left.s[2][2];
m->up.s[2][3]=n.left.s[1][2];
m->left.s[1][2]=n.down.s[2][1];
m->left.s[2][2]=n.down.s[2][2];
m->left.s[3][2]=n.down.s[2][3];
m->down.s[2][1]=n.right.s[3][2];
m->down.s[2][2]=n.right.s[2][2];
m->down.s[2][3]=n.right.s[1][2];
}
}
void MU(Cube *m,int i)//將魔方的上面和底面之間的面以上面為基準順時針旋轉i次
{
Cube n;
for(;i>0;i--)
{
n=*m;
m->front.s[2][1]=n.right.s[2][1];
m->front.s[2][2]=n.right.s[2][2];
m->front.s[2][3]=n.right.s[2][3];
m->right.s[2][1]=n.back.s[2][1];
m->right.s[2][2]=n.back.s[2][2];
m->right.s[2][3]=n.back.s[2][3];
m->back.s[2][1]=n.left.s[2][1];
m->back.s[2][2]=n.left.s[2][2];
m->back.s[2][3]=n.left.s[2][3];
m->left.s[2][1]=n.front.s[2][1];
m->left.s[2][2]=n.front.s[2][2];
m->left.s[2][3]=n.front.s[2][3];
}
}
void MoveCube(Cube *m,char *sur,int i)//根據序列cb轉換魔方m
{
SaveChBuf(sur,i);//將魔方轉換序列存入chbuf中
if(!strcmp(sur,"f"))
F(m,i);//將魔方的正面順時針旋轉i次
if(!strcmp(sur,"b"))
B(m,i);//將魔方的背面順時針旋轉i次
if(!strcmp(sur,"r"))
R(m,i);//將魔方的右面順時針旋轉i次
if(!strcmp(sur,"l"))
L(m,i);//將魔方的左面順時針旋轉i次
if(!strcmp(sur,"u"))
U(m,i);//將魔方的上面順時針旋轉i次
if(!strcmp(sur,"d"))
D(m,i);//將魔方的底面順時針旋轉i次
if(!strcmp(sur,"mr"))
MR(m,i);//將魔方的左面和右面之間的面以右面為基準順時針旋轉i次
if(!strcmp(sur,"mf"))
MF(m,i);//將魔方的前面和后面之間的面以前面為基準順時針旋轉i次
if(!strcmp(sur,"mu"))
MU(m,i);//將魔方的上面和底面之間的面以上面為基準順時針旋轉i次
}
void InputSurface(Surface *sur)
{
int i,j,a;
for(i=1;i<=3;i++)
for(j=1;j<=3;j++)
{
scanf("%d",&a);
sur->s[i][j]=(Colors)a;
}
}
void Input(Cube *magiccube)//存儲魔方
{
printf("獲取魔方每個面的顏色值:\n");
printf("Blue--------1\tRed---------2\tYellow------3\n");
printf("Green-------4\tWhite-------5\tOrange------6\n\n");
printf("獲取頂面(UP)顏色值:\n");
InputSurface(&(magiccube->up));//儲存頂面
printf("獲取底面(Down)顏色值:\n");
InputSurface(&(magiccube->down));//儲存底面
printf("獲取前面(Front)顏色值:\n");
InputSurface(&(magiccube->front));//儲存前面
printf("獲取后面(Back)顏色值:\n");
InputSurface(&(magiccube->back));//儲存后面
printf("獲取左面(Left)顏色值:\n");
InputSurface(&(magiccube->left));//儲存左面
printf("獲取右面(Right)顏色值:\n");
InputSurface(&(magiccube->right));//儲存右面
}
void DownCross(Cube *magiccube)//將底面拼出一個十字
{
while(!((magiccube->down.s[1][2]==magiccube->down.s[2][2]&&magiccube->front.s[3][2]==magiccube->front.s[2][2])
&&(magiccube->down.s[2][1]==magiccube->down.s[2][2]&&magiccube->left.s[3][2]==magiccube->left.s[2][2])
&&(magiccube->down.s[2][3]==magiccube->down.s[2][2]&&magiccube->right.s[3][2]==magiccube->right.s[2][2])
&&(magiccube->down.s[3][2]==magiccube->down.s[2][2]&&magiccube->back.s[3][2]==magiccube->back.s[2][2])))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int subscript_of_down[4][2]={{1,2},{2,1},{3,2},{2,3}};
int subscript_of_up[4][2]={{3,2},{2,1},{1,2},{2,3}};
char ch[3];
int n;
for(int i=0;i<4;i++)
{
if(magiccube->down.s[subscript_of_down[i][0]][subscript_of_down[i][1]]==magiccube->down.s[2][2]
&&sur[i]->s[3][2]!=sur[i]->s[2][2])
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,2);
}//底面棱塊為底面色位置不對
if(magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]==magiccube->down.s[2][2])
{
n=0;
while(sur[(i+n)%4]->s[2][2]!=sur[(i+n)%4]->s[1][2])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,2);
}//以上是底面棱塊在頂面的情況
if(sur[i]->s[1][2]==magiccube->down.s[2][2])//側面上棱是底面色的情況
{
n=0;
while(sur[(i+n+1)%4]->s[2][2]!=magiccube->up.s[subscript_of_up[(i+n)%4][0]][subscript_of_up[(i+n)%4][1]])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,3);
strcpy(ch,s[(n+1+i)%4]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,1);
}
if(sur[i]->s[2][1]==magiccube->down.s[2][2])//側面左棱是底面色的情況
{
strcpy(ch,s[(i+1)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
if(sur[i]->s[2][3]==magiccube->down.s[2][2])//側面右棱是底面色的情況
{
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
}
if(sur[i]->s[3][2]==magiccube->down.s[2][2])//側面底棱是底面色的情況
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+1)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
strcpy(ch,s[i]);
MoveCube(magiccube,ch,3);
}//以上是側面棱塊色是底面色的情況
}
}
}
void DownCornerRestore(Cube *magiccube)//底角還原
{
while(!((magiccube->down.s[1][1]==magiccube->down.s[2][2]&&magiccube->front.s[3][1]==magiccube->front.s[2][2]&&magiccube->left.s[3][3]==magiccube->left.s[2][2])
&&(magiccube->down.s[1][3]==magiccube->down.s[2][2]&&magiccube->front.s[3][3]==magiccube->front.s[2][2]&&magiccube->right.s[3][1]==magiccube->right.s[2][2])
&&(magiccube->down.s[3][1]==magiccube->down.s[2][2]&&magiccube->right.s[3][1]==magiccube->right.s[2][2]&&magiccube->back.s[3][3]==magiccube->back.s[2][2])
&&(magiccube->down.s[3][3]==magiccube->down.s[2][2]&&magiccube->back.s[3][1]==magiccube->back.s[2][2]&&magiccube->right.s[3][3]==magiccube->right.s[2][2])))//直到底角全部歸位
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int subscript_of_down[4][2]={{1,1},{3,1},{3,3},{1,3}};
int subscript_of_up[4][2]={{3,1},{1,1},{1,3},{3,3}};
char ch[3];
int n;
for(int i=0;i<4;i++)
{
if(magiccube->down.s[subscript_of_down[i][0]][subscript_of_down[i][1]]==magiccube->down.s[2][2]&&
(sur[i]->s[3][1]!=sur[i]->s[2][2]||sur[(i+1)%4]->s[3][3]!=sur[(i+1)%4]->s[2][2]))
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
}//底面角塊顏色歸位但是位置不對
if(magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]==magiccube->down.s[2][2])
{
n=0;
while(sur[(i+n)%4]->s[1][1]!=sur[(i+n+1)%4]->s[2][2])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
}//頂面有底角色塊的情況
if(sur[i]->s[1][1]==magiccube->down.s[2][2])//側面左上角是底面色的情況
{
n=0;
while(sur[(i+n+1)%4]->s[2][2]!=sur[(i+n+1)%4]->s[1][3])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(n+i)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
}
if(sur[i]->s[1][3]==magiccube->down.s[2][2])//側面右上角是底面色的情況
{
n=0;
while(sur[(i+n+3)%4]->s[2][2]!=sur[(i+n+3)%4]->s[1][1])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(n+i)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,1);
}
if(sur[i]->s[3][1]==magiccube->down.s[2][2])//側面左下角是底面色的情況
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
}
if(sur[i]->s[3][3]==magiccube->down.s[2][2])//側面右下角是底面色的情況
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,1);
}//側面有底面色塊
}
}
}
void CentreEdgeRestore(Cube *magiccube)//中棱歸位
{
while(!((magiccube->front.s[2][1]==magiccube->front.s[2][2]&&magiccube->front.s[2][3]==magiccube->front.s[2][2])
&&(magiccube->left.s[2][1]==magiccube->left.s[2][2]&&magiccube->left.s[2][3]==magiccube->left.s[2][2])
&&(magiccube->back.s[2][1]==magiccube->back.s[2][2]&&magiccube->back.s[2][3]==magiccube->back.s[2][2])
&&(magiccube->right.s[2][1]==magiccube->right.s[2][2]&&magiccube->right.s[2][3]==magiccube->right.s[2][2])))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int subscript_of_up[4][2]={{3,2},{2,1},{1,2},{2,3}};
char ch[3];
int n;
for(int i=0;i<4;i++)
{
if(!(sur[i]->s[2][1]==sur[i]->s[2][2]&&sur[(i+1)%4]->s[2][3]==sur[(i+1)%4]->s[2][2])
&&(sur[i]->s[2][1]!=magiccube->up.s[2][2]&&sur[(i+1)%4]->s[2][3]!=magiccube->up.s[2][2]))
{
strcpy(ch,s[i]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",2);
}
if(sur[i]->s[1][2]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2])
{
n=0;
while(sur[(i+n)%4]->s[1][2]!=sur[(i+n)%4]->s[2][2])
{
n++;
MoveCube(magiccube,"u",1);
}
if(magiccube->up.s[subscript_of_up[(i+n)%4][0]][subscript_of_up[(i+n)%4][1]]==sur[(i+n+3)%4]->s[2][2])
{
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
}
if(magiccube->up.s[subscript_of_up[(i+n)%4][0]][subscript_of_up[(i+n)%4][1]]==sur[(i+n+1)%4]->s[2][2])
{
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
}
}
}
}
void UpCross(Cube *magiccube)//頂面十字
{
while(!(magiccube->up.s[1][2]==magiccube->up.s[2][2]&&magiccube->up.s[2][1]==magiccube->up.s[2][2]
&&magiccube->up.s[2][3]==magiccube->up.s[2][2]&&magiccube->up.s[3][2]==magiccube->up.s[2][2]))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int subscript_of_up[4][2]={{3,2},{2,1},{1,2},{2,3}};
char ch[3];
if(magiccube->up.s[1][2]!=magiccube->up.s[2][2]&&magiccube->up.s[2][1]!=magiccube->up.s[2][2]
&&magiccube->up.s[2][3]!=magiccube->up.s[2][2]&&magiccube->up.s[3][2]!=magiccube->up.s[2][2])
{
MoveCube(magiccube,"f",1);
MoveCube(magiccube,"r",1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,"r",3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,"f",3);
}
for(int i=0;i<4;i++)
{
if(magiccube->up.s[subscript_of_up[(i+1)%4][0]][subscript_of_up[(i+1)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+2)%4][0]][subscript_of_up[(i+2)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+3)%4][0]][subscript_of_up[(i+3)%4][1]]!=magiccube->up.s[2][2])
{//形成一個倒"L"
strcpy(ch,s[i]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
strcpy(ch,s[i]);
MoveCube(magiccube,ch,3);
}
if(magiccube->up.s[subscript_of_up[(i+1)%4][0]][subscript_of_up[(i+1)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+3)%4][0]][subscript_of_up[(i+3)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+2)%4][0]][subscript_of_up[(i+2)%4][1]]!=magiccube->up.s[2][2])
{//形成一個橫"一"
strcpy(ch,s[i]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
strcpy(ch,s[i]);
MoveCube(magiccube,ch,3);
}
}
}
}
void UpSurfaceCornerRestore(Cube *magiccube)//頂角面位
{
while(!(magiccube->up.s[1][1]==magiccube->up.s[2][2]&&magiccube->up.s[1][3]==magiccube->up.s[2][2]
&&magiccube->up.s[3][1]==magiccube->up.s[2][2]&&magiccube->up.s[3][3]==magiccube->up.s[2][2]))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int subscript_of_up[4][2]={{3,1},{1,1},{1,3},{3,3}};
char ch[3];
int n;
for(int i=0;i<4;i++)
{
if((magiccube->up.s[1][1]!=magiccube->up.s[2][2]&&magiccube->up.s[1][3]!=magiccube->up.s[2][2]
&&magiccube->up.s[3][1]!=magiccube->up.s[2][2]&&magiccube->up.s[3][3]!=magiccube->up.s[2][2])
&&(sur[i]->s[1][1]==magiccube->up.s[2][2]&&sur[i]->s[1][3]==magiccube->up.s[2][2]))
{//十字型(前左右與上同色)
n=0;
while(sur[(i+n)%4]->s[1][2]!=sur[(i+n)%4]->s[2][2])
{
MoveCube(magiccube,"u",1);
n++;
}
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
if(magiccube->up.s[subscript_of_up[(i+3)%4][0]][subscript_of_up[(i+3)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+1)%4][0]][subscript_of_up[(i+1)%4][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+2)%4][0]][subscript_of_up[(i+2)%4][1]]!=magiccube->up.s[2][2])
{//魚頭朝右下的魚
if(sur[i]->s[1][1]!=magiccube->up.s[2][2])//前左與上異色
{
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
else//前左與上同色
{
MoveCube(magiccube,"u",3);
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
}
}
if(magiccube->up.s[subscript_of_up[(i+1)%4][0]][subscript_of_up[(i+1)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+3)%4][0]][subscript_of_up[(i+3)%4][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+2)%4][0]][subscript_of_up[(i+2)%4][1]]==magiccube->up.s[2][2])
{//大炮型
if(sur[i]->s[1][1]==magiccube->up.s[2][2]&&sur[i]->s[1][3]==magiccube->up.s[2][2])
{//前左右與上同色
strcpy(ch,s[(i+1)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
else
{//前左右與上異色
strcpy(ch,s[(i+2)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
}
if(magiccube->up.s[subscript_of_up[(i+3)%4][0]][subscript_of_up[(i+3)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[i][0]][subscript_of_up[i][1]]!=magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+1)%4][0]][subscript_of_up[(i+1)%4][1]]==magiccube->up.s[2][2]
&&magiccube->up.s[subscript_of_up[(i+2)%4][0]][subscript_of_up[(i+2)%4][1]]!=magiccube->up.s[2][2])
{//雙凌型
MoveCube(magiccube,"u",3);
strcpy(ch,s[(i+3)%4]);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",2);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
}
}
}
}
void UpCornerRestore(Cube *magiccube)//頂角還原
{
while(magiccube->front.s[1][1]!=magiccube->front.s[2][2])
MoveCube(magiccube,"u",1);
while(!((magiccube->front.s[1][1]==magiccube->front.s[2][2]&&magiccube->front.s[1][3]==magiccube->front.s[2][2])
&&(magiccube->left.s[1][1]==magiccube->left.s[2][2]&&magiccube->left.s[1][3]==magiccube->left.s[2][2])
&&(magiccube->back.s[1][1]==magiccube->back.s[2][2]&&magiccube->back.s[1][3]==magiccube->back.s[2][2])
&&(magiccube->right.s[1][1]==magiccube->right.s[2][2]&&magiccube->right.s[1][3]==magiccube->right.s[2][2])))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int n;
char ch[3];
int i;
for(i=0;i<4;i++)
{
n=0;
if(sur[i]->s[1][1]==sur[i]->s[1][3])
{
while(sur[(i+n)%4]->s[1][1]!=sur[(i+n)%4]->s[2][2])
{
MoveCube(magiccube,"u",1);
n++;
}
break;
}
}
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+n+2)%4]);
MoveCube(magiccube,ch,3);
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,2);
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,3);
strcpy(ch,s[(i+n+2)%4]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,1);
strcpy(ch,s[(i+n)%4]);
MoveCube(magiccube,ch,2);
strcpy(ch,s[(i+n+3)%4]);
MoveCube(magiccube,ch,2);
while(magiccube->front.s[1][1]!=magiccube->front.s[2][2])
MoveCube(magiccube,"u",1);
}
}
void UpEdgeRestore(Cube *magiccube)//頂棱還原
{
while(magiccube->front.s[1][1]!=magiccube->front.s[2][2])
MoveCube(magiccube,"u",1);
while(!(magiccube->front.s[1][2]==magiccube->front.s[2][2]&&magiccube->left.s[1][2]==magiccube->left.s[2][2]
&&magiccube->back.s[1][2]==magiccube->back.s[2][2]&&magiccube->right.s[1][2]==magiccube->right.s[2][2]))
{
Surface *sur[4]={&magiccube->front,&magiccube->left,&magiccube->back,&magiccube->right};
char *s[4]={"f","l","b","r"};
int n;
char ch[3];
int i;
for(i=0;i<4;i++)
{
n=0;
if(sur[i]->s[1][1]==sur[i]->s[1][2]&&sur[i]->s[1][2]==sur[i]->s[1][3])
{
while(sur[(i+n)%4]->s[1][1]!=sur[(i+n)%4]->s[2][2])
{
MoveCube(magiccube,"u",1);
n++;
}
break;
}
}
strcpy(ch,s[(i+n+1)%4]);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",1);
MoveCube(magiccube,ch,1);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,3);
MoveCube(magiccube,"u",3);
MoveCube(magiccube,ch,2);
while(magiccube->front.s[1][1]!=magiccube->front.s[2][2])
MoveCube(magiccube,"u",1);
}
}
void printsurface(Surface sur)//輸出某一面的顏色
{
int i,j;
for(i=1;i<=3;i++)
{
for(j=1;j<=3;j++)
printf("%d ",(int)sur.s[i][j]);
printf("\n");
}
}
void PrintMagicCube(Cube m)//輸出整個魔方的當前顏色值狀態
{
printf("\nUp面顏色值如下:\n");
printsurface(m.up);
printf("\nDown面顏色值如下:\n");
printsurface(m.down);
printf("\nFront面顏色值如下:\n");
printsurface(m.front);
printf("\nBack面顏色值如下:\n");
printsurface(m.back);
printf("\nLeft面顏色值如下:\n");
printsurface(m.left);
printf("\nRight面顏色值如下:\n");
printsurface(m.right);
}
void PrintBuf()
{
SNode *p;
int i;
printf("\n還原魔方所用的操作步驟如下:\n");
for(p=CD.head,i=1;p;p=p->next,i++)
{
printf("%s%d\t",p->chbuf,p->times);
if(i==5)
{
putchar('\n');
printf("------------------------------------\n");
i=0;
}
}
printf("\n\n本次魔方還原一共進行了%d步!\n",CD.num);
}
void InitializationMagiccube(Cube *m)//初始化魔方
{
m->up.s[1][1]=(Colors)2;m->up.s[1][2]=(Colors)4;m->up.s[1][3]=(Colors)4;
m->up.s[2][1]=(Colors)3;m->up.s[2][2]=(Colors)5;m->up.s[2][3]=(Colors)6;
m->up.s[3][1]=(Colors)2;m->up.s[3][2]=(Colors)1;m->up.s[3][3]=(Colors)5;
m->down.s[1][1]=(Colors)3;m->down.s[1][2]=(Colors)3;m->down.s[1][3]=(Colors)6;
m->down.s[2][1]=(Colors)5;m->down.s[2][2]=(Colors)3;m->down.s[2][3]=(Colors)1;
m->down.s[3][1]=(Colors)4;m->down.s[3][2]=(Colors)6;m->down.s[3][3]=(Colors)6;
m->front.s[1][1]=(Colors)5;m->front.s[1][2]=(Colors)5;m->front.s[1][3]=(Colors)1;
m->front.s[2][1]=(Colors)2;m->front.s[2][2]=(Colors)4;m->front.s[2][3]=(Colors)6;
m->front.s[3][1]=(Colors)2;m->front.s[3][2]=(Colors)2;m->front.s[3][3]=(Colors)3;
m->back.s[1][1]=(Colors)5;m->back.s[1][2]=(Colors)2;m->back.s[1][3]=(Colors)3;
m->back.s[2][1]=(Colors)6;m->back.s[2][2]=(Colors)1;m->back.s[2][3]=(Colors)4;
m->back.s[3][1]=(Colors)3;m->back.s[3][2]=(Colors)3;m->back.s[3][3]=(Colors)6;
m->left.s[1][1]=(Colors)1;m->left.s[1][2]=(Colors)4;m->left.s[1][3]=(Colors)1;
m->left.s[2][1]=(Colors)5;m->left.s[2][2]=(Colors)6;m->left.s[2][3]=(Colors)1;
m->left.s[3][1]=(Colors)5;m->left.s[3][2]=(Colors)2;m->left.s[3][3]=(Colors)4;
m->right.s[1][1]=(Colors)6;m->right.s[1][2]=(Colors)5;m->right.s[1][3]=(Colors)2;
m->right.s[2][1]=(Colors)1;m->right.s[2][2]=(Colors)2;m->right.s[2][3]=(Colors)4;
m->right.s[3][1]=(Colors)1;m->right.s[3][2]=(Colors)3;m->right.s[3][3]=(Colors)4;
}
void Exit()
{
SNode *p,*q;
for(p=CD.head;p;p=q)
{
q=p->next;
free(p->chbuf);free(p);//釋放所有內存空間
}
printf("按任意鍵繼續....");
getchar();
}
int main(int argc, char *argv[])
{
Cube magiccube;
int i=0;
CD.num=0;
CD.head=NULL;
Input(&magiccube);//輸入魔方初始狀態
//InitializationMagiccube(&magiccube);//初始化魔方 調試用
printf("\n獲取到的魔方狀態為:");
PrintMagicCube(magiccube);//輸出初始化后的魔方
DownCross(&magiccube);//底部十字
DownCornerRestore(&magiccube);//底角還原
CentreEdgeRestore(&magiccube);//中棱還原
UpCross(&magiccube);//頂面十字
UpSurfaceCornerRestore(&magiccube);//頂角面位
UpCornerRestore(&magiccube);//頂角還原
UpEdgeRestore(&magiccube);//頂棱還原
printf("\n還原轉換后的魔方狀態為:");
PrintMagicCube(magiccube);//輸出變換后的魔方
PrintBuf();//輸出變更序列
Exit();
system("PAUSE");
return 0;
}
復制代碼
作者:
亟逸
時間:
2018-2-1 17:29
最終能還原嗎
歡迎光臨 (http://www.zg4o1577.cn/bbs/)
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