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標(biāo)題:
4X4X4光立方C程序
[打印本頁]
作者:
16461017
時(shí)間:
2016-5-1 18:51
標(biāo)題:
4X4X4光立方C程序
#include <STC12C2052AD.h>
#include<intrins.h>
#define uint unsigned int
#define uchar unsigned char
unsigned int scale; //占空比控制變量
unsigned char code tabP0[38][8]={0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00};
unsigned char code tabP2[]={0xFE,0xFD,0xFB,0xF7,0xEF,0xDF,0xBF,0x7F}; //掃描
unsigned char code PWMsz[8]={0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00}; //中間四個(gè)
/********************************************************************
* 名稱 : Delay_1ms()
* 功能 : 延時(shí)子程序,延時(shí)時(shí)間為 1ms * x
* 輸入 : x (延時(shí)一毫秒的個(gè)數(shù))
* 輸出 : 無
***********************************************************************/
//結(jié)束呼吸燈專用
uchar code table[]={
0,0,1,2,3,4,5,6,7,8,9,10,
11,12,13,14,15,16,17,18,
19,20,21,22,23,24,25,26,27,
28,29,30,31,32,33,34,35,36,
37,38,39,40,41,42,43,44,45,
46,47,48,49,50,51,52,53,54,
55,56,57,58,59,60,61,62,63,
64,65,66,67,68,69,70,71,72,
73,74,75,76,77,78,79,80,81,82,
83,84,85,86,87,88,89,90,91,
92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,
110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150};
void delay(uint z)
{
uint x,y;
for(x=80;x>0;x--)
for(y=z;y>0;y--);
}
void light1(uchar num1)
{
uchar j;
P0=0x00;
P2=0x00;
j = table[num1];
delay(j);
P0=0xff;
P2=0x00;
delay(150-j);
}
void light2(uchar num2)
{
uchar j;
P0=0xff;
P2=0x00;
j = table[num2];
delay(j);
P0=0x00;
P2=0x00;
delay(150-j);
}
/*******************************************************************/
void ys(uchar i)//1ms延時(shí)
{
uchar x,j;
for(j=0;j<i;j++)
for(x=0;x<=148;x++);
}
void init() //初始化函數(shù)
{
TMOD=0x02; //定時(shí)器0,工作模式2(0000,0010),8位定時(shí)模式
TH0=0x06; //寫入預(yù)置初值6到定時(shí)器0,使250微秒溢出一次(12MHz)
TL0=0x06; //寫入預(yù)置值
ET0=1; //允許定時(shí)器0中斷
EA=1; //允許總中斷
}
void alllighttooff() //閃動(dòng)4下最后關(guān)閉
{
unsigned char code tabP0[8][8]={
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<8;j++)
{
for(k=0;k<25;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void randomlight() //隨機(jī)亮完
{
unsigned char code tabP0[38][8]={
{0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x20,0x00,0x00,0x00,0x00,0x10,0x00},
{0x00,0x20,0x00,0x00,0x00,0x02,0x10,0x00},
{0x00,0x20,0x04,0x00,0x00,0x02,0x10,0x00},
{0x00,0xA0,0x04,0x00,0x00,0x02,0x10,0x00},
{0x00,0xA0,0x24,0x10,0x00,0x02,0x10,0x00},
{0x40,0xA0,0x24,0x10,0x00,0x02,0x10,0x00},
{0x40,0xA0,0x24,0x10,0x20,0x02,0x10,0x00},
{0x40,0xA0,0x24,0x10,0x20,0x22,0x10,0x00},
{0x40,0xA0,0x24,0x10,0x20,0x22,0x14,0x42},
{0x40,0xA0,0x24,0x10,0x20,0x26,0x14,0x42},
{0x40,0xA0,0x25,0x10,0x20,0x26,0x14,0x42},
{0x44,0xA0,0x25,0x10,0x20,0x26,0x14,0x42},
{0x44,0xA0,0x25,0x50,0x20,0x26,0x14,0x42},
{0x44,0xA0,0x25,0x50,0xA0,0x26,0x14,0x42},
{0x44,0xA0,0x25,0x50,0xA0,0x27,0x14,0x43},
{0x44,0xA0,0x25,0x50,0xA0,0x27,0x14,0x53},
{0x44,0xA0,0x65,0x50,0xA0,0x27,0x54,0x53},
{0x44,0xA0,0x65,0x50,0xA0,0xA7,0x54,0x53},
{0x44,0xA0,0x65,0x50,0xA8,0xA7,0x54,0x53},
{0x44,0xA0,0x65,0x50,0xA8,0xA7,0x56,0x5B},
{0x46,0xA0,0x67,0x52,0xA8,0xA7,0x56,0x5B},
{0x46,0xA1,0x67,0x52,0xA8,0xA7,0x56,0x5B},
{0x46,0xB1,0x67,0x52,0xA8,0xA7,0x56,0x5B},
{0x46,0xB1,0x67,0x5A,0xA8,0xA7,0x56,0x5B},
{0x56,0xB1,0x67,0x5A,0xA8,0xA7,0x56,0x5B},
{0x56,0xB1,0x67,0x5A,0xA8,0xE7,0x56,0x5B},
{0x56,0xB1,0x67,0x5A,0xAA,0xE7,0x56,0x5F},
{0x56,0xB1,0x67,0x5A,0xAA,0xE7,0x56,0x7F},
{0x56,0xF9,0x67,0x7A,0xAA,0xE7,0x56,0x7F},
{0x56,0xF9,0x67,0x7A,0xAE,0xE7,0x5E,0x7F},
{0x5E,0xFD,0x67,0x7B,0xAE,0xE7,0x5E,0x7F},
{0x5E,0xFD,0x67,0x7B,0xEE,0xE7,0xDE,0xFF},
{0xDE,0xFD,0xE7,0xFB,0xEF,0xE7,0xFF,0xFF},
{0xDE,0xFD,0xF7,0xFB,0xFF,0xF7,0xFF,0xFF},
{0xDE,0xFD,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}
};
int j,k,i;
for(j=0;j<38;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void randomoff() //隨機(jī)滅完
{
unsigned char code tabP0[23][8]={
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xFF,0xDF},
{0xFF,0xFF,0xDF,0xFF,0xFF,0xFF,0xED,0xDF},
{0xFF,0xF7,0xDD,0xFF,0xFF,0xFF,0xED,0xDF},
{0xFF,0xF7,0xDD,0xEF,0xFF,0xDF,0xED,0xDF},
{0xFF,0xF7,0x5D,0xAF,0xFD,0xDF,0xED,0xDF},
{0xFF,0xF7,0x5C,0xAF,0xDD,0xDF,0xED,0xDF},
{0xFF,0xE7,0x5C,0xAF,0xDD,0xDF,0x6D,0xDD},
{0xFF,0xE7,0x5C,0x2F,0xDD,0xD7,0x6D,0x9D},
{0xFF,0xE5,0x5C,0x2F,0xDD,0xD7,0x69,0x9D},
{0xFF,0xA5,0x5C,0x2B,0xDD,0x57,0x69,0x9D},
{0xFF,0xA5,0x5C,0x29,0xDD,0x57,0x69,0x8D},
{0xBD,0x85,0x5C,0x29,0xDD,0x57,0x69,0x8D},
{0xBD,0x85,0x54,0x29,0xDD,0x53,0x48,0x8D},
{0x9D,0x85,0x54,0x29,0xDD,0x53,0x08,0x8D},
{0x9D,0x81,0x54,0x09,0xDD,0x13,0x08,0x8D},
{0x95,0x81,0x54,0x09,0xDD,0x12,0x08,0x85},
{0x95,0x01,0x54,0x09,0xC9,0x12,0x08,0x85},
{0x95,0x01,0x54,0x01,0x89,0x12,0x08,0x84},
{0x95,0x01,0x40,0x01,0x89,0x02,0x08,0x80},
{0x95,0x00,0x40,0x01,0x88,0x02,0x08,0x00},
{0x94,0x00,0x00,0x00,0x88,0x00,0x08,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<23;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void allfalloff() //由全亮到下落關(guān)閉只剩一排
{
unsigned char code tabP0[4][8]={
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF},
{0x00,0x00,0xFF,0xFF,0x00,0x00,0xFF,0xFF},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF}
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<15;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void turnR() //由下面一排轉(zhuǎn)到右面
{
unsigned char code tabP0[6][8]={
{0x00,0x00,0x0F,0xF0,0x00,0x00,0x00,0xFF},
{0x00,0x0F,0xF0,0x00,0x00,0x00,0x00,0xFF},
{0x0F,0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F},
{0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F},
{0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F,0x0F},
{0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F}
};
int j,k,i;
for(j=0;j<6;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(6);
}
}
}
}
void righttoleft() //右面平移到左面
{
unsigned char code tabP0[4][8]={
{0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F},
{0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0},
{0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00},
{0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void lefttoright() //左面平移到右面
{
unsigned char code tabP0[4][8]={
{0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00},
{0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0},
{0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F}
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void turnD() //從右面到下面
{
unsigned char code tabP0[6][8]={
{0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F,0x0F},
{0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F,0x0F},
{0x0F,0xF0,0x00,0x00,0x00,0x00,0xF0,0x0F},
{0x00,0x0F,0xF0,0x00,0x00,0x00,0x00,0xFF},
{0x00,0x00,0x0F,0xF0,0x00,0x00,0x00,0xFF},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF}
};
int j,k,i;
for(j=0;j<6;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void toptofollowing() //上面平移到下面
{
unsigned char code tabP0[4][8]={
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00},
{0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void followingtotop() //下面平移到上面
{
unsigned char code tabP0[4][8]={
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
{0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x00},
{0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void alllight() //右到左全亮
{
unsigned char code tabP0[4][8]={
{0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F},
{0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF},
{0xF0,0xF0,0xF0,0xF0,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}
};
int j,k,i;
for(j=0;j<4;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void evel() // 斜面亮
{
unsigned char code tabP0[7][8]={
{0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0xF7},
{0x00,0x00,0x00,0xEC,0x00,0x00,0x00,0x73},
{0x00,0x00,0x00,0x4C,0x00,0x00,0x00,0x23},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x48,0x48,0x00,0x00,0x21,0x21},
{0x00,0x48,0x48,0x48,0x00,0x21,0x21,0x21},
{0x48,0x48,0x48,0x48,0x21,0x21,0x21,0x21},
};
int j,k,i;
for(j=0;j<7;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void followtotop() //上面轉(zhuǎn)移到后面 可以接旋轉(zhuǎn)
{
unsigned char code tabP0[10][8]={
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xEE,0x11,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xEC,0x12,0x01,0x00,0xFF,0x00,0x00,0x00},
{0xC8,0x24,0x12,0x01,0xEF,0x10,0x00,0x00},
{0x88,0x48,0x24,0x12,0xCE,0x21,0x10,0x00},
{0x88,0x88,0x48,0x24,0x8C,0x42,0x21,0x10},
{0x88,0x88,0x88,0x48,0x88,0x84,0x42,0x21},
{0x88,0x88,0x88,0x88,0x88,0x88,0x84,0x42},
{0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x84},
{0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88}
};
int j,k,i;
for(j=0;j<15;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void spin() // 旋轉(zhuǎn)
{
unsigned char code tabP0[8][8]={
{0x48,0x48,0x48,0x48,0x21,0x21,0x21,0x21},
{0x44,0x44,0x44,0x44,0x22,0x22,0x22,0x22},
{0x22,0x22,0x22,0x22,0x44,0x44,0x44,0x44},
{0x21,0x21,0x21,0x21,0x48,0x48,0x48,0x48},
{0x31,0x31,0x31,0x31,0xC8,0xC8,0xC8,0xC8},
{0x30,0x30,0x30,0x30,0xC0,0xC0,0xC0,0xC0},
{0xC0,0xC0,0xC0,0xC0,0x30,0x30,0x30,0x30},
{0xC8,0xC8,0xC8,0xC8,0x31,0x31,0x31,0x31},
};
int j,k,i;
for(j=0;j<8;j++)
{
for(k=0;k<8;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void Thenthelast() //接旋轉(zhuǎn)下來到第一排
{
unsigned char code tabP0[3][8]={
{0x00,0x48,0x48,0x48,0x00,0x21,0x21,0x21},
{0x00,0x00,0x48,0x48,0x00,0x00,0x21,0x21},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21}
};
int j,k,i;
for(j=0;j<3;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void thelast() //接下來一排斜的 后4點(diǎn)轉(zhuǎn)到左上1
{
unsigned char code tabP0[43][8]={
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x23},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0F},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x8E},
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x8C},
{0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x88},
{0x00,0x00,0x00,0x8C,0x00,0x00,0x00,0x80},
{0x00,0x00,0x00,0x8E,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x30},
{0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x70},
{0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x70},
{0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x60},
{0x00,0x00,0x00,0x60,0x00,0x00,0x20,0x40},
{0x00,0x00,0x00,0x60,0x00,0x00,0x60,0x00},
{0x00,0x00,0x40,0x20,0x00,0x00,0x60,0x00},
{0x00,0x00,0x60,0x00,0x00,0x00,0x60,0x00},
{0x00,0x00,0x60,0x00,0x00,0x20,0x40,0x00},
{0x00,0x00,0x60,0x00,0x00,0x60,0x00,0x00},
{0x00,0x40,0x20,0x00,0x00,0x60,0x00,0x00},
{0x00,0x60,0x00,0x00,0x00,0x60,0x00,0x00},
{0x00,0x60,0x00,0x00,0x20,0x40,0x00,0x00},
{0x00,0x60,0x00,0x00,0x60,0x00,0x00,0x00},
{0x40,0x20,0x00,0x00,0x60,0x00,0x00,0x00},
{0x60,0x00,0x00,0x00,0x60,0x00,0x00,0x00},
{0x70,0x00,0x00,0x00,0x40,0x00,0x00,0x00},
{0x70,0x00,0x00,0x00,0x10,0x00,0x00,0x00},
{0x30,0x00,0x00,0x00,0x11,0x00,0x00,0x00},
{0x10,0x00,0x00,0x00,0x13,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x17,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x0F,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x8E,0x00,0x00,0x00},
{0x80,0x00,0x00,0x00,0x8C,0x00,0x00,0x00},
{0x88,0x00,0x00,0x00,0x88,0x00,0x00,0x00},
{0x8C,0x00,0x00,0x00,0x80,0x00,0x00,0x00},
{0x8E,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<43;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(5);
}
}
}
}
void twoidea() //左上1開始 三個(gè)走 最后 底層亮完
{
unsigned char code tabP0[19][8]={
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00},
{0x00,0x01,0x01,0x01,0x00,0x00,0x00,0x00},
{0x00,0x00,0x01,0x03,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x8F,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0xCF,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0xEF,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x30},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x70},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xF0},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xF8},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFC},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFE},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
};
int j,k,i;
for(j=0;j<19;j++)
{
for(k=0;k<8;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(12);
}
}
}
}
void around2() //從左下第一點(diǎn)貪吃蛇樣 轉(zhuǎn)到左上第一點(diǎn)
{
unsigned char code tabP0[27][8]={
{0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x11},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x13},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0E},
{0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x0C},
{0x00,0x00,0x80,0x00,0x00,0x00,0x80,0x08},
{0x00,0x00,0x88,0x00,0x00,0x00,0x80,0x00},
{0x00,0x00,0x8C,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00},
{0x00,0x10,0x03,0x00,0x00,0x00,0x00,0x00},
{0x00,0x10,0x01,0x00,0x00,0x10,0x00,0x00},
{0x00,0x10,0x00,0x00,0x00,0x11,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x13,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00},
{0x00,0x00,0x00,0x00,0x80,0x0C,0x00,0x00},
{0x80,0x00,0x00,0x00,0x80,0x08,0x00,0x00},
{0x88,0x00,0x00,0x00,0x80,0x00,0x00,0x00},
{0x8C,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<3;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void spread() //從左上1擴(kuò)散全部一次 最后回到右上1
{
unsigned char code tabP0[42][8]={
{0x13,0x01,0x00,0x00,0x00,0x00,0x00,0x00},
{0x37,0x33,0x01,0x00,0x10,0x00,0x00,0x00},
{0x7F,0x37,0x13,0x01,0x31,0x10,0x00,0x00},
{0xFF,0x7F,0x37,0x13,0x73,0x31,0x10,0x00},
{0xFF,0xFF,0x7F,0x3F,0xFF,0x77,0x33,0x11},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x77,0x33},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFE,0xEC,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFE,0xEC,0xC8,0xFF,0xFF,0xFF,0xEF},
{0xFE,0xEC,0xC8,0x80,0xFF,0xFF,0xEF,0xCE},
{0xEC,0xC8,0x80,0x00,0xFF,0xEF,0xCE,0x8C},
{0xC8,0x80,0x00,0x00,0xEF,0xCE,0x8C,0x08},
{0x80,0x00,0x00,0x00,0xCE,0x8C,0x08,0x00},
{0x00,0x00,0x00,0x00,0x8C,0x08,0x00,0x00},
{0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x8C,0x08,0x00,0x00},
{0x80,0x00,0x00,0x00,0xCE,0x8C,0x08,0x00},
{0xC8,0x80,0x00,0x00,0xEF,0xCE,0x8C,0x08},
{0xEC,0xC8,0x80,0x00,0xFF,0xEF,0xCE,0x8C},
{0xFE,0xEC,0xC8,0x80,0xFF,0xFF,0xEF,0xCE},
{0xFF,0xFE,0xEC,0xC8,0xFF,0xFF,0xFF,0xEF},
{0xFF,0xFF,0xFE,0xEC,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFE,0xEC},
{0xFF,0xFF,0xFF,0xEF,0xFF,0xFE,0xEC,0xC8},
{0xFF,0xFF,0xEF,0xCE,0xFE,0xEC,0xC8,0x80},
{0xFF,0xEF,0xCE,0x8C,0xEC,0xC8,0x80,0x00},
{0xEF,0xCE,0x8C,0x08,0xC8,0x80,0x00,0x00},
{0xCE,0x8C,0x08,0x00,0x80,0x00,0x00,0x00},
{0x8C,0x08,0x00,0x00,0x00,0x00,0x00,0x00},
{0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x10,0x00,0x00,0x00,0x10,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x11,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<42;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void framework()//從右上第一點(diǎn)延伸框架
{
unsigned char code tabP0[8][8]={
{0x00,0x00,0x00,0x00,0x13,0x01,0x00,0x00},
{0x10,0x00,0x00,0x00,0x17,0x01,0x01,0x00},
{0x11,0x00,0x00,0x00,0x1F,0x01,0x01,0x01},
{0x13,0x01,0x00,0x00,0x9F,0x09,0x01,0x13},
{0x97,0x01,0x01,0x10,0x9F,0x09,0x09,0x17},
{0x9F,0x01,0x01,0x11,0x9F,0x09,0x09,0x9F},
{0x9F,0x09,0x01,0x93,0x9F,0x09,0x09,0x9F},
{0x9F,0x09,0x09,0x9F,0x9F,0x09,0x09,0x9F},
};
int j,k,i;
for(j=0;j<8;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void nextkj1() //第一種接框架后 4個(gè)小正方形轉(zhuǎn)動(dòng)最后全亮
{
unsigned char code tabP0[32][8]={
{0x9F,0x09,0x09,0x9F,0x9F,0x09,0x09,0x9F},
{0x06,0x99,0x99,0x06,0x06,0x99,0x99,0x06},
{0x00,0x66,0x66,0x00,0x00,0x66,0x66,0x00},
{0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00},
{0x00,0xC0,0xC0,0x00,0x00,0xC0,0xC0,0x00},
{0x00,0x00,0x00,0x00,0x00,0xCC,0xCC,0x00},
{0x00,0x00,0x00,0x00,0xCC,0xCC,0x00,0x00},
{0x00,0x00,0x00,0x00,0x66,0x66,0x00,0x00},
{0x00,0x00,0x00,0x00,0x33,0x33,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x33,0x33,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x33},
{0x00,0x00,0x00,0x00,0x00,0x00,0x66,0x66},
{0x00,0x00,0x00,0x00,0x00,0x00,0xCC,0xCC},
{0x00,0x00,0xC0,0xC0,0x00,0x00,0xC0,0xC0},
{0x00,0x00,0xCC,0xCC,0x00,0x00,0x00,0x00},
{0x00,0xCC,0xCC,0x00,0x00,0x00,0x00,0x00},
{0xCC,0xCC,0x00,0x00,0x00,0x00,0x00,0x00},
{0x66,0x66,0x00,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x33,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x33,0x33,0x00,0x00,0x00,0x00},
{0x33,0x33,0x77,0x77,0x00,0x00,0x00,0x00},
{0x33,0x33,0xFF,0xFF,0x00,0x00,0x00,0x00},
{0x33,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xCC,0xCC,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xEE,0xEE,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x33,0x00},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x33,0x33},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x77,0x77},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
};
int j,k,i;
for(j=0;j<32;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void nextkj2() //第二種接框架后 最后上面一排亮
{
unsigned char code tabP0[10][8]={
{0x9F,0x09,0x09,0x9F,0x9F,0x09,0x09,0x9F},
{0xF0,0x90,0x90,0xF0,0x9F,0x09,0x09,0x9F},
{0x00,0x00,0x00,0x00,0xFF,0x99,0x99,0xFF},
{0x00,0x00,0x00,0x00,0x0F,0x09,0x09,0x0F},
{0x00,0x00,0x00,0x00,0x0F,0x09,0x09,0x00},
{0x00,0x00,0x00,0x00,0x0F,0x09,0x00,0x00},
{0x00,0x00,0x00,0x00,0x0F,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xF0,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<10;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void drip() //接上面全亮的,滴水 ,最后最下面的一排亮
{
unsigned char code tabP0[25][8]={
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFE,0x01,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFC,0x02,0x01,0x00,0xFF,0x00,0x00,0x00},
{0xF8,0x04,0x02,0x01,0xFF,0x00,0x00,0x00},
{0xF0,0x08,0x04,0x03,0xFF,0x00,0x00,0x00},
{0xF0,0x00,0x08,0x07,0xFF,0x00,0x00,0x00},
{0xF0,0x00,0x00,0x0F,0xFF,0x00,0x00,0x00},
{0xE0,0x10,0x00,0x0F,0xFF,0x00,0x00,0x00},
{0xC0,0x20,0x10,0x0F,0xFF,0x00,0x00,0x00},
{0x80,0x40,0x20,0x1F,0xFF,0x00,0x00,0x00},
{0x00,0x80,0x40,0x3F,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x80,0x7F,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x00,0xFF,0xEF,0x10,0x00,0x00},
{0x00,0x00,0x00,0xFF,0xCF,0x20,0x10,0x00},
{0x00,0x00,0x00,0xFF,0x8F,0x40,0x20,0x10},
{0x00,0x00,0x00,0xFF,0x0F,0x80,0x40,0x30},
{0x00,0x00,0x00,0xFF,0x0F,0x00,0x80,0x70},
{0x00,0x00,0x00,0xFF,0x0F,0x00,0x00,0xF0},
{0x00,0x00,0x00,0xFF,0x0E,0x01,0x00,0xF0},
{0x00,0x00,0x00,0xFF,0x0C,0x02,0x01,0xF0},
{0x00,0x00,0x00,0xFF,0x08,0x04,0x02,0xF1},
{0x00,0x00,0x00,0xFF,0x00,0x08,0x04,0xF3},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x08,0xF7},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
};
int j,k,i;
for(j=0;j<25;j++)
{
for(k=0;k<15;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(5);
}
}
}
}
void followingtofront() //從最下面全亮到最前面一列
{
unsigned char code tabP0[7][8]={
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
{0x00,0x00,0x88,0x77,0x00,0x00,0x88,0x77},
{0x00,0x88,0x44,0x33,0x00,0x88,0x44,0x33},
{0x88,0x44,0x22,0x11,0x88,0x44,0x22,0x11},
{0x44,0x22,0x11,0x11,0x44,0x22,0x11,0x11},
{0x22,0x11,0x11,0x11,0x22,0x11,0x11,0x11},
{0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11},
};
int j,k,i;
for(j=0;j<7;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(6);
}
}
}
}
void around() //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
{
unsigned char code tabP0[12][8]={
{0x13,0x13,0x13,0x13,0x10,0x10,0x10,0x10},
{0x17,0x17,0x17,0x17,0x00,0x00,0x00,0x00},
{0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00},
{0x8E,0x8E,0x8E,0x8E,0x00,0x00,0x00,0x00},
{0x8C,0x8C,0x8C,0x8C,0x80,0x80,0x80,0x80},
{0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88},
{0x80,0x80,0x80,0x80,0x8C,0x8C,0x8C,0x8C},
{0x00,0x00,0x00,0x00,0x8E,0x8E,0x8E,0x8E},
{0x00,0x00,0x00,0x00,0x0F,0x0F,0x0F,0x0F},
{0x00,0x00,0x00,0x00,0x17,0x17,0x17,0x17},
{0x10,0x10,0x10,0x10,0x13,0x13,0x13,0x13},
{0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11}
};
int j,k,i;
for(j=0;j<12;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void aroundnext() //接Around 第一面轉(zhuǎn)到第一列
{
unsigned char code tabP0[13][8]={
{0x11,0x11,0x11,0x10,0x11,0x11,0x11,0x13},
{0x11,0x11,0x11,0x00,0x11,0x11,0x11,0x17},
{0x11,0x11,0x10,0x00,0x11,0x11,0x13,0x0F},
{0x11,0x10,0x00,0x00,0x11,0x13,0x17,0x8E},
{0x10,0x00,0x00,0x80,0x13,0x17,0x0F,0x8C},
{0x00,0x00,0x00,0x88,0x17,0x0F,0x8E,0x88},
{0x00,0x00,0x80,0x8C,0x0F,0x8E,0x8C,0x80},
{0x00,0x80,0x88,0x8E,0x8E,0x8C,0x88,0x00},
{0x80,0x88,0x8C,0x0F,0x8C,0x88,0x80,0x00},
{0x88,0x8C,0x8E,0x0F,0x88,0x80,0x00,0x00},
{0x8C,0x8E,0x0F,0x0F,0x80,0x00,0x00,0x00},
{0x8E,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00},
{0x0F,0x0F,0x0F,0x0F,0x00,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<13;j++)
{
for(k=0;k<13;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void rain() //全關(guān) 水滴到全關(guān)
{
unsigned char code tabP0[40][8]={
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x25,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0x49,0x00,0x00,0x00,0x51},
{0x00,0x00,0x00,0x49,0x00,0x00,0x00,0x84},
{0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x13},
{0x00,0x00,0x00,0x30,0x00,0x00,0x00,0x45},
{0x00,0x00,0x00,0x41,0x00,0x00,0x00,0x89},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x00,0x00,0x00,0x08,0x00,0x00,0x00},
{0x00,0x01,0x00,0x00,0x00,0x08,0x00,0x00},
{0x00,0x00,0x01,0x00,0x00,0x00,0x08,0x00},
{0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x8C},
{0x00,0x00,0x00,0xE4,0x00,0x00,0x00,0x32},
{0x00,0x00,0x00,0xC4,0x00,0x00,0x00,0x31},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x8C,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x2A,0x00,0x00,0x00,0x68},
{0x00,0x00,0x00,0x1A,0x00,0x00,0x00,0x1B},
{0x00,0x00,0x00,0x19,0x00,0x00,0x00,0x1B},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x8C},
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x4A},
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x29},
{0x00,0x00,0x00,0x2C,0x00,0x00,0x00,0x19},
{0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x19}
};
int j,k,i;
for(j=0;j<40;j++)
{
for(k=0;k<11;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void nextfourspread() //由右上四個(gè)小正方體擴(kuò)散一次 在擴(kuò)散一次 回到中間四個(gè)
{
unsigned char code tabP0[28][8]={
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00},
{0x77,0x77,0x07,0x00,0x77,0x31,0x00,0x00},
{0xFF,0x77,0x77,0x11,0x77,0x77,0x31,0x00},
{0xFF,0xFF,0xFF,0x77,0xFF,0xFF,0x73,0x31},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x73},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xEC,0xCC,0xFF,0xFF,0xFF,0xEF},
{0xFF,0xFE,0xCC,0xC8,0xFF,0xFF,0xEF,0xCE},
{0xFF,0xEC,0xC8,0x88,0xFF,0xEF,0xEC,0x8C},
{0xFE,0xC8,0x88,0x80,0xFE,0xCE,0x8C,0x80},
{0x00,0x00,0x00,0x00,0xCE,0xCC,0x88,0x00},
{0x00,0x00,0x00,0x00,0xCC,0xCC,0x00,0x00},
{0x00,0x00,0x00,0x00,0xCC,0xCC,0x00,0x00},
{0x00,0x00,0x00,0x00,0xCC,0xCC,0x00,0x00},
{0x00,0x00,0x00,0x00,0xEE,0xCC,0x08,0x00},
{0xE0,0x80,0x00,0x00,0xEF,0xCC,0x88,0x88},
{0xEC,0xC8,0x80,0x00,0xFF,0xEE,0x8C,0x88},
{0xEE,0xEC,0xCC,0x00,0xFF,0xEF,0xCC,0x8C},
{0xFE,0xFE,0xEC,0x8C,0xFF,0xEF,0xEF,0xEC},
{0xFF,0xFF,0xFE,0xEC,0xFF,0xFF,0xFF,0xEF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0xC3,0xE7,0x7E,0x3C,0x3C,0x7E,0xE7,0xC3},
{0x42,0xE7,0x7E,0x24,0x24,0x7E,0xE7,0x42},
{0x00,0x66,0x76,0x20,0x00,0x66,0xE7,0x42},
{0x00,0x66,0x66,0x00,0x00,0x66,0x66,0x00},
{0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00},
{0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00}
};
int j,k,i;
for(j=0;j<28;j++)
{
for(k=0;k<12;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void fourspread() //從中間四個(gè)小燈亮擴(kuò)散到外面四個(gè)亮
{
unsigned char code tabP0[12][8]={
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00},
{0x05,0x00,0x05,0x00,0x50,0x00,0x50,0x00},
{0x09,0x00,0x00,0x09,0x09,0x00,0x00,0x09},
{0x05,0x00,0x05,0x00,0x50,0x00,0x50,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x33,0x33,0x00,0x00,0x00,0x00,0x00},
{0x00,0x66,0x66,0x00,0x00,0x00,0x00,0x00},
{0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00},
{0x09,0x00,0x00,0x09,0x09,0x00,0x00,0x09},
{0x00,0x60,0x60,0x00,0x00,0x60,0x60,0x00}
};
int j,k,i;
for(j=0;j<12;j++)
{
for(k=0;k<18;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void any1() //3個(gè)點(diǎn) 貪吃蛇樣 到最上面一層全亮 可以接上面到后面在接旋轉(zhuǎn)
{
unsigned char code tabP0[52][8]={
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00},
{0x00,0x01,0x01,0x01,0x00,0x00,0x00,0x00},
{0x00,0x00,0x01,0x11,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x11},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x13},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0E},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x8C},
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x88},
{0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x80},
{0x00,0x00,0x04,0x88,0x00,0x00,0x00,0x00},
{0x00,0x00,0x06,0x08,0x00,0x00,0x00,0x00},
{0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x13,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x31,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x60,0x00,0x00,0x00,0x40,0x00},
{0x00,0x00,0x40,0x00,0x00,0x00,0x44,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x4C,0x00},
{0x00,0x00,0x00,0x00,0x00,0x08,0x0C,0x00},
{0x00,0x00,0x00,0x00,0x00,0x0C,0x08,0x00},
{0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x13,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x31,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00},
{0x00,0x80,0x00,0x00,0x00,0xC0,0x00,0x00},
{0x00,0xC0,0x00,0x00,0x00,0x80,0x00,0x00},
{0x00,0xE0,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x62,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x26,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x00},
{0x08,0x0C,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0C,0x08,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0x80,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xC0,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xE0,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xF0,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xF1,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xF3,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xF7,0x00,0x00,0x00},
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<52;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void any2() //從底下中間一個(gè)小正方體 慢慢向上走 到頂層擴(kuò)散開 在下到底層
{
unsigned char code tabP0[8][8]={
{0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x60},
{0x00,0x00,0x60,0x00,0x00,0x00,0x60,0x00},
{0x00,0x60,0x00,0x00,0x00,0x60,0x00,0x00},
{0x60,0x00,0x00,0x00,0x60,0x00,0x00,0x00},
{0x9F,0x00,0x00,0x00,0x9F,0x00,0x00,0x00},
{0x00,0x9F,0x00,0x00,0x00,0x9F,0x00,0x00},
{0x00,0x00,0x9F,0x00,0x00,0x00,0x9F,0x00},
{0x00,0x00,0x00,0x9F,0x00,0x00,0x00,0x9F},
};
int j,k,i;
for(j=0;j<8;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(10);
}
}
}
}
void any3() //從頂層轉(zhuǎn)到斜面 可以接旋轉(zhuǎn)
{
unsigned char code tabP0[46][8]={
{0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x13,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x11,0x00,0x00,0x00,0x10,0x00,0x00,0x00},
{0x10,0x00,0x00,0x00,0x11,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x13,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x07,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x8C,0x00,0x00,0x00},
{0x80,0x00,0x00,0x00,0x88,0x00,0x00,0x00},
{0x88,0x00,0x00,0x00,0x80,0x00,0x00,0x00},
{0x88,0x04,0x00,0x00,0x00,0x00,0x00,0x00},
{0x08,0x06,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x13,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x11,0x00,0x00,0x00,0x10,0x00,0x00},
{0x00,0x10,0x00,0x00,0x00,0x11,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x11,0x02,0x00},
{0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x0E,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x8C,0x00},
{0x00,0x00,0x80,0x00,0x00,0x00,0x88,0x00},
{0x00,0x00,0x88,0x00,0x00,0x00,0x80,0x00},
{0x00,0x00,0x8C,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x03,0x10,0x00,0x00,0x00,0x00},
{0x00,0x00,0x01,0x10,0x00,0x00,0x00,0x10},
{0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x11},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x13},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0E},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x8C},
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x88},
{0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x80},
{0x00,0x00,0x00,0xC8,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x20},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x00,0x48,0x00,0x00,0x01,0x21},
{0x00,0x00,0x00,0x48,0x00,0x01,0x21,0x21},
{0x00,0x00,0x40,0x48,0x01,0x21,0x21,0x21},
{0x00,0x40,0x48,0x48,0x21,0x21,0x21,0x21},
{0x40,0x48,0x48,0x48,0x21,0x21,0x21,0x21},
{0x48,0x48,0x48,0x48,0x21,0x21,0x21,0x21},
};
int j,k,i;
for(j=0;j<46;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void any4() //右上一個(gè)小正方體 繞繞繞到左上
{
unsigned char code tabP0[21][8]={
{0x00,0x00,0x00,0x00,0x8C,0x88,0x00,0x00},
{0x00,0x00,0x00,0x00,0xCC,0x8C,0x00,0x00},
{0x00,0x00,0x00,0x00,0xCC,0xCC,0x00,0x00},
{0x00,0x00,0x00,0x00,0x66,0x66,0x00,0x00},
{0x00,0x00,0x00,0x00,0x33,0x33,0x00,0x00},
{0x00,0x00,0x00,0x00,0x01,0x33,0x32,0x00},
{0x00,0x00,0x00,0x00,0x00,0x21,0x33,0x12},
{0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x33},
{0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x36},
{0x00,0x00,0x00,0x00,0x00,0x00,0x66,0x66},
{0x00,0x00,0x00,0x00,0x00,0x00,0xCE,0x64},
{0x00,0x00,0x00,0x00,0x00,0x00,0xCC,0xCC},
{0x00,0x00,0xC0,0xC0,0x00,0x00,0xC0,0xC0},
{0x00,0x00,0xCC,0xCC,0x00,0x00,0x00,0x00},
{0x00,0x00,0x6C,0xC6,0x00,0x00,0x00,0x00},
{0x00,0x00,0x66,0x66,0x00,0x00,0x00,0x00},
{0x00,0x00,0x66,0x33,0x00,0x00,0x00,0x00},
{0x00,0x00,0x33,0x33,0x00,0x00,0x00,0x00},
{0x00,0x21,0x32,0x13,0x00,0x00,0x00,0x00},
{0x00,0x33,0x33,0x00,0x00,0x00,0x00,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<21;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void any5() //從地下旋轉(zhuǎn)起來 接旋轉(zhuǎn)
{
unsigned char code tabP0[36][8]={
{0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0xF7},
{0x00,0x00,0x00,0xEE,0x00,0x00,0x00,0x77},
{0x00,0x00,0x00,0xEC,0x00,0x00,0x00,0x63},
{0x00,0x00,0x00,0xCC,0x00,0x00,0x00,0x21},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x00,0x4C,0x00,0x00,0x00,0x23},
{0x00,0x00,0x00,0x22,0x00,0x00,0x00,0x44},
{0x00,0x00,0x00,0x21,0x00,0x00,0x00,0x48},
{0x00,0x00,0x00,0x31,0x00,0x00,0x00,0xC8},
{0x00,0x00,0x00,0xD0,0x00,0x00,0x00,0xB0},
{0x00,0x00,0x00,0xC8,0x00,0x00,0x00,0x31},
{0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x21},
{0x00,0x00,0x48,0x00,0x00,0x00,0x21,0x00},
{0x00,0x00,0x44,0x00,0x00,0x00,0x22,0x00},
{0x00,0x00,0x22,0x00,0x00,0x00,0x44,0x00},
{0x00,0x00,0x21,0x00,0x00,0x00,0x48,0x00},
{0x00,0x00,0x31,0x00,0x00,0x00,0xC8,0x00},
{0x00,0x00,0xD0,0x00,0x00,0x00,0xB0,0x00},
{0x00,0x00,0x48,0x00,0x00,0x00,0x21,0x00},
{0x00,0x4C,0x00,0x00,0x00,0x23,0x00,0x00},
{0x00,0x22,0x00,0x00,0x00,0x44,0x00,0x00},
{0x00,0x21,0x00,0x00,0x00,0x48,0x00,0x00},
{0x00,0x31,0x00,0x00,0x00,0xC8,0x00,0x00},
{0x00,0xD0,0x00,0x00,0x00,0xB0,0x00,0x00},
{0x00,0x48,0x00,0x00,0x00,0x21,0x00,0x00},
{0x44,0x00,0x00,0x00,0x21,0x00,0x00,0x00},
{0x26,0x00,0x00,0x00,0x46,0x00,0x00,0x00},
{0x21,0x00,0x00,0x00,0x48,0x00,0x00,0x00},
{0x31,0x00,0x00,0x00,0xC8,0x00,0x00,0x00},
{0xD0,0x00,0x00,0x00,0xB0,0x00,0x00,0x00},
{0xC8,0x00,0x00,0x00,0x31,0x00,0x00,0x00},
{0x48,0x00,0x00,0x00,0x21,0x00,0x00,0x00},
{0x48,0x48,0x00,0x00,0x21,0x21,0x00,0x00},
{0x48,0x48,0x48,0x00,0x21,0x21,0x21,0x00},
{0x48,0x48,0x48,0x48,0x21,0x21,0x21,0x21},
};
int j,k,i;
for(j=0;j<36;j++)
{
for(k=0;k<10;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(8);
}
}
}
}
void any6() //從下隨機(jī)升起 一直上去 最后滅 快速過場
{
unsigned char code tabP0[9][8]={
{0x00,0x00,0x00,0x52,0x00,0x00,0x00,0xC2},
{0x00,0x00,0xA0,0x52,0x00,0x00,0x64,0xC2},
{0x00,0x40,0xA4,0x52,0x00,0xA0,0x64,0xC2},
{0x00,0x42,0xA4,0x52,0x00,0xAA,0x64,0xC2},
{0x62,0x42,0xA4,0x52,0x26,0xAA,0x64,0xC2},
{0x62,0x42,0xA4,0x00,0x26,0xAA,0x64,0x00},
{0x62,0x42,0x00,0x00,0x26,0xAA,0x00,0x00},
{0x62,0x00,0x00,0x00,0x26,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<9;j++)
{
for(k=0;k<9;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(5);
}
}
}
}
void any7() //音頻顯示 從底層亮完開始,最后全滅
{
unsigned char code tabP0[20][8]={
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
{0x00,0x00,0xFF,0xFF,0x00,0x00,0xFF,0xFF},
{0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF},
{0x00,0x00,0xFF,0xFF,0x00,0x00,0xFF,0xFF},
{0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF},
{0x00,0x00,0xFF,0xFF,0x00,0x00,0xFF,0xFF},
{0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF},
{0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF},
{0x00,0x00,0x0F,0xFF,0x00,0x00,0x00,0xFF},
{0x00,0x0F,0xFF,0xFF,0x00,0x00,0x0F,0xFF},
{0x0F,0x0F,0x0F,0xFF,0x00,0x0F,0xFF,0xFF},
{0x00,0x0F,0xFF,0xFF,0x0F,0x0F,0x0F,0xFF},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x33,0x33,0x00,0x00,0x00,0x00},
{0x00,0x33,0x33,0x33,0x00,0x00,0x00,0x00},
{0x33,0x33,0x33,0x33,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x30,0x00,0x00,0x00,0x30},
{0x00,0x00,0x30,0x30,0x00,0x00,0x30,0x30},
{0x00,0x30,0x30,0x30,0x00,0x30,0x30,0x30},
{0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30}
};
int j,k,i;
for(j=0;j<20;j++)
{
for(k=0;k<22;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(6);
}
}
}
}
void any8() //由全滅 到右下第一個(gè)起來成一豎列 然后豎列逐個(gè)走 最后到左上一個(gè)亮
{
unsigned char code tabP0[25][8]={
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01},
{0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01},
{0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01},
{0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01},
{0x00,0x00,0x00,0x00,0x02,0x01,0x01,0x01},
{0x00,0x00,0x00,0x00,0x04,0x02,0x01,0x01},
{0x00,0x00,0x00,0x00,0x08,0x04,0x02,0x01},
{0x00,0x00,0x00,0x00,0x08,0x08,0x04,0x02},
{0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x04},
{0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08},
{0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80},
{0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x40},
{0x00,0x00,0x00,0x00,0x20,0x20,0x20,0x20},
{0x00,0x00,0x00,0x00,0x10,0x10,0x10,0x10},
{0x10,0x10,0x10,0x10,0x00,0x00,0x00,0x00},
{0x20,0x20,0x20,0x20,0x00,0x00,0x00,0x00},
{0x40,0x40,0x40,0x40,0x00,0x00,0x00,0x00},
{0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00},
{0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00},
{0x04,0x08,0x08,0x08,0x00,0x00,0x00,0x00},
{0x02,0x04,0x08,0x08,0x00,0x00,0x00,0x00},
{0x01,0x02,0x04,0x08,0x00,0x00,0x00,0x00},
{0x01,0x02,0x04,0x00,0x00,0x00,0x00,0x00},
{0x01,0x02,0x00,0x00,0x00,0x00,0x00,0x00},
{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}
};
int j,k,i;
for(j=0;j<25;j++)
{
for(k=0;k<22;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(6);
}
}
}
}
void any9() //由上面一排全亮 轉(zhuǎn)到左上小正方形
{
unsigned char code tabP0[30][8]={
{0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFE,0x01,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFE,0x00,0x01,0x00,0xFF,0x00,0x00,0x00},
{0xFE,0x00,0x00,0x01,0xFF,0x00,0x00,0x00},
{0xFC,0x02,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xFC,0x00,0x02,0x00,0xFF,0x00,0x00,0x00},
{0xFC,0x00,0x00,0x02,0xFF,0x00,0x00,0x00},
{0xF8,0x04,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xF8,0x00,0x04,0x00,0xFF,0x00,0x00,0x00},
{0xF8,0x00,0x00,0x04,0xFF,0x00,0x00,0x00},
{0xF0,0x08,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xF0,0x00,0x08,0x00,0xFF,0x00,0x00,0x00},
{0xF0,0x00,0x00,0x08,0xFF,0x00,0x00,0x00},
{0xE0,0x10,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xE0,0x00,0x10,0x00,0xFF,0x00,0x00,0x00},
{0xE0,0x00,0x00,0x10,0xFF,0x00,0x00,0x00},
{0xC0,0x20,0x00,0x00,0xFF,0x00,0x00,0x00},
{0xC0,0x00,0x20,0x00,0xFF,0x00,0x00,0x00},
{0xC0,0x00,0x00,0x20,0xFF,0x00,0x00,0x00},
{0x80,0x40,0x00,0x00,0xFF,0x00,0x00,0x00},
{0x80,0x00,0x40,0x00,0xFF,0x00,0x00,0x00},
{0x80,0x00,0x00,0x40,0xFF,0x00,0x00,0x00},
{0x00,0x80,0x00,0x00,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x80,0x00,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x00,0x80,0xFF,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x77,0x22,0x00,0x00},
{0x00,0x00,0x00,0x00,0x33,0x33,0x00,0x00},
{0x30,0x00,0x00,0x00,0x30,0x33,0x00,0x00},
{0x30,0x30,0x00,0x00,0x30,0x30,0x00,0x00},
{0x33,0x33,0x00,0x00,0x00,0x00,0x00,0x00},
};
int j,k,i;
for(j=0;j<30;j++)
{
for(k=0;k<12;k++)
{
for(i=0;i<8;i++)
{
P0=0;
P2=tabP2[i];
P0=tabP0[j][i];
ys(7);
}
}
}
}
void begin() //全滅 呼吸亮
{
int i;
for(i=0;i<140;i++)
{
light2(i);
}
P0=0x00;
P2=0x00;
}
void end() //全亮 呼吸滅
{
int i;
P0=0xff;
P2=0x00;
delay(100);
for(i=0;i<140;i++)
{
light1(i);
}
P0=0x00;
}
/********************************************************************
* 名稱 : Main()
* 功能 : 主函數(shù)
* 輸入 : 無
* 輸出 : 無
***********************************************************************/
void main()
{
while(1)
{
begin(); //全滅 呼吸亮
allfalloff(); //由全亮到下落關(guān)閉只剩一排
turnR(); //由下面一排轉(zhuǎn)到右面
righttoleft(); //右面平移到左面
lefttoright(); //左面平移到右面
righttoleft(); //右面平移到左面
lefttoright(); //左面平移到右面
turnD(); //從右面到下面
followingtotop(); //下面平移到上面
toptofollowing(); //上面平移到下面
followingtotop(); //下面平移到上面
toptofollowing(); //上面平移到下面
any1(); //3個(gè)點(diǎn) 貪吃蛇樣 到最上面一層全亮 可以接上面到后面在接旋轉(zhuǎn)
followtotop(); //從上面到后面
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
Thenthelast(); //接旋轉(zhuǎn)下來到第一排
thelast(); //接下來一排斜的 后4點(diǎn)轉(zhuǎn)到左上1
randomlight(); //隨機(jī)亮起
drip(); //接上面全亮的,滴水 ,最后最下面的一排亮
alllighttooff(); //閃動(dòng)4下最后關(guān)閉
alllighttooff();
/*******************************************************************************/
any6(); //從下隨機(jī)升起 一直上去 最后滅 快速過場
any6();
around2(); //從左下第一點(diǎn)貪吃蛇樣 轉(zhuǎn)到左上第一點(diǎn)
spread(); //從左上1擴(kuò)散全部一次 最后回到右上1
framework(); //從右上第一點(diǎn)延伸框架
ys(2000);
nextkj1(); //第一種接框架后 4個(gè)小正方形轉(zhuǎn)動(dòng)最后全亮
allfalloff(); //由全亮到下落關(guān)閉只剩一排
turnR(); //由下面一排轉(zhuǎn)到右面
righttoleft(); //右面平移到左面
lefttoright(); //左面平移到右面
turnD(); //從右面到下面
followingtotop(); //下面平移到上面
drip(); //接上面全亮的,滴水 ,最后最下面的一排亮
followingtofront(); //從最下面全亮到最前面一列
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
aroundnext(); //接Around 第一面轉(zhuǎn)到左邊第一列
lefttoright(); //左面平移到右面
toptofollowing(); //上面平移到下面
followingtotop(); //下面平移到上面
rain(); //全關(guān) 水滴到全關(guān)
any1(); //3個(gè)點(diǎn) 貪吃蛇樣 到最上面一層全亮 可以接上面到后面在接旋轉(zhuǎn)
followtotop(); //從上面到后面
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
Thenthelast(); //接旋轉(zhuǎn)下來到第一排
any5(); //從地下旋轉(zhuǎn)起來 接旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
Thenthelast(); //接旋轉(zhuǎn)下來到第一排
thelast(); //接下來一排斜的 后4點(diǎn)賺轉(zhuǎn)到上面1
rain(); //全關(guān) 水滴到全關(guān)
any6(); //從下隨機(jī)升起 一直上去 最后滅 快速過場
around2(); //從左下第一點(diǎn)貪吃蛇樣 轉(zhuǎn)到左上第一點(diǎn)
nextfourspread(); //由右上四個(gè)小正方體擴(kuò)散一次 在擴(kuò)散一次 回到中間四個(gè)
fourspread(); //從四個(gè)小燈亮擴(kuò)散到外面四個(gè)亮
ys(1000);
any2(); //從底下中間一個(gè)小正方體 慢慢向上走 到頂層擴(kuò)散開 在下到底層
any2(); //從底下中間一個(gè)小正方體 慢慢向上走 到頂層擴(kuò)散開 在下到底層
followingtotop(); //下面平移到上面
followtotop(); //從上面到后面
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
Thenthelast(); //接旋轉(zhuǎn)下來到第一排
thelast(); //接下來一排斜的 后4點(diǎn)轉(zhuǎn)到左上1
twoidea(); //左上1開始 三個(gè)走 最后 底層亮完
any7(); //音頻顯示 從底層亮完開始,最后全滅
randomlight(); //隨機(jī)亮完
randomoff(); //隨機(jī)滅完
any8(); //由全滅 到右下第一個(gè)起來成一豎列 然后豎列逐個(gè)走 最后到左上一個(gè)亮
nextfourspread(); //由右上四個(gè)小正方體擴(kuò)散一次 在擴(kuò)散一次 回到中間四個(gè)
fourspread(); //從中間四個(gè)小燈亮擴(kuò)散到外面四個(gè)亮
framework(); //從右上第一點(diǎn)延伸框架
nextkj2(); //第二種接框架后 最后上面一排亮
any9(); //由上面一排全亮 轉(zhuǎn)到左上小正方形
nextkj1(); //第一種接框架后 4個(gè)小正方形轉(zhuǎn)動(dòng)最后全亮
alllighttooff(); //閃動(dòng)4下最后關(guān)閉
rain(); //全關(guān) 水滴到全關(guān)
any1(); //3個(gè)點(diǎn) 貪吃蛇樣 到最上面一層全亮 可以接上面到后面在接旋轉(zhuǎn)
followtotop(); //從上面到后面
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
spin(); //旋轉(zhuǎn)
Thenthelast(); //接旋轉(zhuǎn)下來到第一排
thelast(); //接下來一排斜的 后4點(diǎn)賺轉(zhuǎn)到上面1
twoidea(); //左上1開始 三個(gè)走 最后 底層亮完
followingtotop(); //下面平移到上面
drip(); //接上面全亮的,滴水 ,最后最下面的一排亮
followingtofront(); //從最下面全亮到最前面一列
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
around(); //最前面一面全亮開始 圍著光立方轉(zhuǎn) 最后回到第一面
P0=0; //關(guān)閉全部
ys(200);
randomlight(); //隨機(jī)亮完
end(); //全亮 呼吸滅
}
// int i,j,k;
// while(1)
// {
// for(j=0;j<38;j++)
// {
// for(k=0;k<10;k++)
// {
// for(i=0;i<8;i++)
// {
// P0=0;
// P2=tabP2[i];
// P0=tabP0[j][i];
// ys(10);
//
// }
// }
// }
// }
}
復(fù)制代碼
作者:
羅略略
時(shí)間:
2019-5-28 15:14
能補(bǔ)個(gè)原理圖嗎
歡迎光臨 (http://www.zg4o1577.cn/bbs/)
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