- #if defined(UNICODE) && !defined(_UNICODE)
- #define _UNICODE
- #elif defined(_UNICODE) && !defined(UNICODE)
- #define UNICODE
- #endif
- #include <tchar.h>
- #include <windows.h>
- /* Declare Windows procedure */
- LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
- /* Make the class name into a global variable */
- TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
- int WINAPI WinMain (HINSTANCE hThisInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpszArgument,
- int nCmdShow)
- {
- HWND hwnd; /* This is the handle for our window */
- MSG messages; /* Here messages to the application are saved */
- WNDCLASSEX wincl; /* Data structure for the windowclass */
- /* The Window structure */
- wincl.hInstance = hThisInstance;
- wincl.lpszClassName = szClassName;
- wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
- wincl.style = CS_DBLCLKS; /* Catch double-clicks */
- wincl.cbSize = sizeof (WNDCLASSEX);
- /* Use default icon and mouse-pointer */
- wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
- wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
- wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
- wincl.lpszMenuName = NULL; /* No menu */
- wincl.cbClsExtra = 0; /* No extra bytes after the window class */
- wincl.cbWndExtra = 0; /* structure or the window instance */
- /* Use Windows's default colour as the background of the window */
- wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
- /* Register the window class, and if it fails quit the program */
- if (!RegisterClassEx (&wincl))
- return 0;
- /* The class is registered, let's create the program*/
- hwnd = CreateWindowEx (
- 0, /* Extended possibilites for variation */
- szClassName, /* Classname */
- _T("Code::Blocks Template Windows App"), /* Title Text */
- WS_OVERLAPPEDWINDOW, /* default window */
- CW_USEDEFAULT, /* Windows decides the position */
- CW_USEDEFAULT, /* where the window ends up on the screen */
- 544, /* The programs width */
- 375, /* and height in pixels */
- HWND_DESKTOP, /* The window is a child-window to desktop */
- NULL, /* No menu */
- hThisInstance, /* Program Instance handler */
- NULL /* No Window Creation data */
- );
- /* Make the window visible on the screen */
- ShowWindow (hwnd, nCmdShow);
- /* Run the message loop. It will run until GetMessage() returns 0 */
- while (GetMessage (&messages, NULL, 0, 0))
- {
- /* Translate virtual-key messages into character messages */
- TranslateMessage(&messages);
- /* Send message to WindowProcedure */
- DispatchMessage(&messages);
- }
- /* The program return-value is 0 - The value that PostQuitMessage() gave */
- return messages.wParam;
- }
- /* This function is called by the Windows function DispatchMessage() */
- LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- switch (message) /* handle the messages */
- {
- case WM_DESTROY:
- PostQuitMessage (0); /* send a WM_QUIT to the message queue */
- break;
- default: /* for messages that we don't deal with */
- return DefWindowProc (hwnd, message, wParam, lParam);
- }
- return 0;
- }
- /*
- * Copyright (C) Judge Young
- * E-mail: [url=mailto:yjjtc@126.com]yjjtc@126.com[/url]
- * Version: 1.0
- */
- #include <stdio.h>
- #include <time.h> /* 包含設(shè)定隨機(jī)數(shù)種子所需要的time()函數(shù) */
- #include <conio.h> /* 包含Windows平臺上完成輸入字符不帶回顯和回車確認(rèn)的getch()函數(shù) */
- #include <windows.h> /* 包含Windows平臺上完成設(shè)定輸出光標(biāo)位置達(dá)到清屏功能的函數(shù) */
- int word[19][60]=
- {
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
- };
- void start_game(); /* 開始游戲 */
- void reset_game(); /* 重置游戲 */
- /* 往左右上下四個方向移動 */
- void move_left();
- void move_right();
- void move_up();
- void move_down();
- void refresh_show(); /* 刷新界面顯示 */
- void add_rand_num(); /* 生成隨機(jī)數(shù),本程序中僅生成2或4,概率之比設(shè)為2:1 */
- void check_game_over(); /* 檢測是否輸?shù)粲螒颍O(shè)定游戲結(jié)束標(biāo)志 */
- int get_null_count(); /* 獲取游戲面板上空位置數(shù)量 */
- int board[4][4]; /* 游戲數(shù)字面板,抽象為二維數(shù)組 */
- int score; /* 游戲的分 */
- int best; /* 游戲最高分 */
- int if_need_add_num; /* 是否需要生成隨機(jī)數(shù)標(biāo)志,1表示需要,0表示不需要 */
- int if_game_over; /* 是否游戲結(jié)束標(biāo)志,1表示游戲結(jié)束,0表示正常 */
- /* main函數(shù) 函數(shù)定義 */
- int main()
- {
- start_game();
- }
- void printwall()
- {
- HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
- SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
- printf("■");
- }
- void DrawMapstart()
- {
- //遍歷二維數(shù)組 //
- int i,j;
- for ( i = 0; i < 19; i++)
- {
- for (j = 0; j < 60; j++)
- {
- //if else switch
- switch (word[i][j])
- {
- case 0:
- printf(" ");
- break;
- case 1:
- printwall();//紅
- // printf("■");
- break;
- }
- }
- }
- }
- /* 開始游戲 函數(shù)定義 */
- void start_game()
- {
- int id;
- DrawMapstart();
- scanf("%d",&id);
- reset_game();
- char cmd;
- while (1)
- {
- cmd = getch(); /* 接收標(biāo)準(zhǔn)輸入流字符命令 */
- if (if_game_over) /* 判斷是否需已經(jīng)輸?shù)粲螒?*/
- {
- if (cmd == 'y' || cmd == 'Y') /* 重玩游戲 */
- {
- reset_game();
- continue;
- }
- else if (cmd == 'n' || cmd == 'N') /* 退出 */
- {
- return;
- }
- else
- {
- continue;
- }
- }
- if_need_add_num = 0; /* 先設(shè)定不默認(rèn)需要生成隨機(jī)數(shù),需要時再設(shè)定為1 */
- switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */
- {
- case 'a':
- case 'A':
- case 75 :
- move_left();
- break;
- case 's':
- case 'S':
- case 80 :
- move_down();
- break;
- case 'w':
- case 'W':
- case 72 :
- move_up();
- break;
- case 'd':
- case 'D':
- case 77 :
- move_right();
- break;
- }
- score > best ? best = score : 1; /* 打破得分紀(jì)錄 */
- if (if_need_add_num) /* 默認(rèn)為需要生成隨機(jī)數(shù)時也同時需要刷新顯示,反之亦然 */
- {
- add_rand_num();
- refresh_show();
- }
- }
- }
- /* 重置游戲 函數(shù)定義 */
- void reset_game()
- {
- score = 0;
- if_need_add_num = 1;
- if_game_over = 0;
- /* 了解到游戲初始化時出現(xiàn)的兩個數(shù)一定會有個2,所以先隨機(jī)生成一個2,其他均為0 */
- int n = rand() % 16;
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- board[i][j] = (n-- == 0 ? 2 : 0);
- }
- }
- /* 前面已經(jīng)生成了一個2,這里再生成一個隨機(jī)的2或者4,且設(shè)定生成2的概率是4的兩倍 */
- add_rand_num();
- /* 在這里刷新界面并顯示的時候,界面上已經(jīng)默認(rèn)出現(xiàn)了兩個數(shù)字,其他的都為空(值為0) */
- system("cls");
- refresh_show();
- }
- /* 生成隨機(jī)數(shù) 函數(shù)定義 */
- void add_rand_num()
- {
- srand(time(0));
- int n = rand() % get_null_count();/* 確定在何處空位置生成隨機(jī)數(shù) */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */
- {
- board[i][j] = (rand() % 3 ? 2 : 4);/* 確定生成何值,設(shè)定生成2的概率是4的概率的兩倍 */
- return;
- }
- }
- }
- }
- /* 獲取空位置數(shù)量 函數(shù)定義 */
- int get_null_count()
- {
- int n = 0;
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- board[i][j] == 0 ? n++ : 1;
- }
- }
- return n;
- }
- /* 檢查游戲是否結(jié)束 函數(shù)定義 */
- void check_game_over()
- {
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- /* 橫向和縱向比較挨著的兩個元素是否相等,若有相等則游戲不結(jié)束 */
- if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
- {
- if_game_over = 0;
- return;
- }
- }
- }
- if_game_over = 1;
- }
- /*
- * 如下四個函數(shù),實(shí)現(xiàn)上下左右移動時數(shù)字面板的變化算法
- * 左和右移動的本質(zhì)一樣,區(qū)別僅僅是列項(xiàng)的遍歷方向相反
- * 上和下移動的本質(zhì)一樣,區(qū)別僅僅是行項(xiàng)的遍歷方向相反
- * 左和上移動的本質(zhì)也一樣,區(qū)別僅僅是遍歷時行和列互換
- */
- /* 左移 函數(shù)定義 */
- void move_left()
- {
- /* 變量i用來遍歷行項(xiàng)的下標(biāo),并且在移動時所有行相互獨(dú)立,互不影響 */
- for (int i = 0; i < 4; i++)
- {
- /* 變量j為列下標(biāo),變量k為待比較(合并)項(xiàng)的下標(biāo),循環(huán)進(jìn)入時k<j */
- for (int j = 1, k = 0; j < 4; j++)
- {
- if (board[i][j] > 0) /* 找出k后面第一個不為空的項(xiàng),下標(biāo)為j,之后分三種情況 */
- {
- if (board[i][k] == board[i][j]) /* 情況1:k項(xiàng)和j項(xiàng)相等,此時合并方塊并計(jì)分 */
- {
- score += board[i][k++] <<= 1;
- board[i][j] = 0;
- if_need_add_num = 1; /* 需要生成隨機(jī)數(shù)和刷新界面 */
- }
- else if (board[i][k] == 0) /* 情況2:k項(xiàng)為空,則把j項(xiàng)賦值給k項(xiàng),相當(dāng)于j方塊移動到k方塊 */
- {
- board[i][k] = board[i][j];
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else /* 情況3:k項(xiàng)不為空,且和j項(xiàng)不相等,此時把j項(xiàng)賦值給k+1項(xiàng),相當(dāng)于移動到k+1的位置 */
- {
- board[i][++k] = board[i][j];
- if (j != k) /* 判斷j項(xiàng)和k項(xiàng)是否原先就挨在一起,若不是則把j項(xiàng)賦值為空(值為0) */
- {
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 右移 函數(shù)定義 */
- void move_right()
- {
- /* 仿照左移操作,區(qū)別僅僅是j和k都反向遍歷 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 2, k = 3; j >= 0; j--)
- {
- if (board[i][j] > 0)
- {
- if (board[i][k] == board[i][j])
- {
- score += board[i][k--] <<= 1;
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else if (board[i][k] == 0)
- {
- board[i][k] = board[i][j];
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[i][--k] = board[i][j];
- if (j != k)
- {
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 上移 函數(shù)定義 */
- void move_up()
- {
- /* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 1, k = 0; j < 4; j++)
- {
- if (board[j][i] > 0)
- {
- if (board[k][i] == board[j][i])
- {
- score += board[k++][i] <<= 1;
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else if (board[k][i] == 0)
- {
- board[k][i] = board[j][i];
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[++k][i] = board[j][i];
- if (j != k)
- {
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 下移 函數(shù)定義 */
- void move_down()
- {
- /* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷,且j和k都反向遍歷 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 2, k = 3; j >= 0; j--)
- {
- if (board[j][i] > 0)
- {
- if (board[k][i] == board[j][i])
- {
- score += board[k--][i] <<= 1;
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else if (board[k][i] == 0)
- {
- board[k][i] = board[j][i];
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[--k][i] = board[j][i];
- if (j != k)
- {
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 刷新界面 函數(shù)定義 */
- void refresh_show()
- {
- /* 重設(shè)光標(biāo)輸出位置方式清屏可以減少閃爍,system("cls")為備用清屏命令,均為Windows平臺相關(guān)*/
- COORD pos = {0, 0};
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
- printf("\n\n\n\n");
- printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best);
- printf(" --------------------------------------------------\n\n");
- /* 繪制表格和數(shù)字 */
- printf(" ┌─--─┬─--─┬─--─┬─--─┐\n");
- for (int i = 0; i < 4; i++)
- {
- printf(" │");
- for (int j = 0; j < 4; j++)
- {
- if (board[i][j] != 0)
- {
- if (board[i][j] < 10)
- {
- printf(" %d │", board[i][j]);
- }
- else if (board[i][j] < 100)
- {
- printf(" %d │", board[i][j]);
- }
- else if (board[i][j] < 1000)
- {
- printf(" %d│", board[i][j]);
- }
- else if (board[i][j] < 10000)
- {
- printf("%4d│", board[i][j]);
- }
- else
- {
- int n = board[i][j];
- for (int k = 1; k < 20; k++)
- {
- n >>= 1;
- if (n == 1)
- {
- printf("2^%02d│", k); /* 超過四位的數(shù)字用2的冪形式表示,如2^13形式 */
- break;
- }
- }
- }
- }
- else printf(" │");
- }
- if (i < 3)
- {
- printf("\n ├─--─┼─--─┼─--─┼─--─┤\n");
- }
- else
- {
- printf("\n └──--┴─--─┴─--─┴──--┘\n");
- }
- }
- printf("\n");
- printf(" --------------------------------------------------\n");
- printf(" W↑ A← →D ↓S");
- if (get_null_count() == 0)
- {
- check_game_over();
- if (if_game_over) /* 判斷是否輸?shù)粲螒?*/
- {
- printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]");
- }
- }
- }
復(fù)制代碼 |