這個(gè)東西是剛學(xué)單片機(jī)時(shí)做的,基于51單片機(jī)。點(diǎn)陣屏用 的是一個(gè)集成好的模塊,就是四個(gè)595兩兩級(jí)聯(lián)分別控制行和列,屏可能有點(diǎn)老,所以不是很亮。字摸直接用網(wǎng)上的字摸提取軟件就能提取。另外用定時(shí)計(jì)數(shù)器產(chǎn) 生方波做了一個(gè)音樂播放器(用了一個(gè)運(yùn)放),放的是天空之城的音樂,同時(shí)用一個(gè)兩位數(shù)碼管顯示當(dāng)前的音樂音階(第一位數(shù)碼管表示高中低音)。感覺里面用了 不少51的資源,挺好的程序,現(xiàn)在完全開源的給大家分享出來
作品圖片:

(原文件名:6e22b1dah96f5f7411290&690.jpg)
程序不大,我直接貼在這了
#include<reg51.h>
sbit RCK=P2^2;
sbit SRCK_1=P2^3;
sbit SRCK_2=P2^4;
sbit SER_IN_1=P2^5;
sbit SER_IN_2=P2^6;
sbit DIG1=P2^0;
sbit DIG2=P2^1;
sbit buz=P2^7;
unsigned char num=13;--字幕有多少個(gè)字
unsigned int speed=85;--每狀態(tài)持續(xù)時(shí)間,數(shù)字越小,字幕速度越快
unsigned int song_num=136;--音節(jié)個(gè)數(shù)
unsigned char code song[]=--中音前綴為1,低音為0,高音為2+后位為歌譜
{
16,17,21,17,21,23,17,13,13,16,15,16,21,15,10,13,13,14,13,14,21,
10,13,01,21,21,21,17,14,14,17,17,10,16,17,21,17,21,23,17,10,13,13,16,15,16,21,
15,10,13,14,21,17,17,21,22,22,23,21,10,21,17,16,16,17,15,16,10,21,22,23,22,23,
25,22,10,15,15,21,17,21,23,23,10,10,16,17,21,17,22,22,21,15,15,10,24,23,22,21,
23,23,10,23,26,25,25,23,22,21,10,21,22,21,22,22,25,23,10,23,26,25,23,22,21,10,
21,22,21,22,22,17,16,10,16,17,16
};
unsigned char code song_speed[]=--節(jié)拍,數(shù)目越大聲音持續(xù)時(shí)間越長,與各曲譜位置對應(yīng)
{
40,60,120,80,100,100,300,40,60,120,80,100,100,200,100,50,50,120,80,80,120,100,200,25,25,
25,25,120,80,105,95,200,100,50,50,120,80,100,100,200,100,50,50,120,80,100,100,300,50,50,
100,40,50,110,100,33,33,33,100,100,120,80,50,50,100,100,200,100,50,50,120,80,100,100,
200,100,50,50,110,90,100,100,200,100,100,45,55,100,100,50,50,110,80,110,100,100,100,100,100,
400,200,100,100,200,100,100,50,50,100,50,50,100,45,55,100,100,200,100,100,200,200,120,80,
200,50,50,100,60,40,50,100,200,100,50,50,400
};
unsigned char code hanzi[]=--字模提取BADC,右旋90度
{
0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0xFF,0xFF,0x80,0x40,0x80,0x40,0xA0,0x23,--長
0x90,0x04,0x88,0x08,0x84,0x10,0x86,0x20,0x80,0x60,0xC0,0x20,0x80,0x00,0x00,0x00,
0x20,0x04,0x22,0x04,0x2A,0x02,0x2A,0x01,0xAA,0xFF,0x6A,0x49,0x3A,0x49,0x2F,0x49,--春
0x2A,0x49,0x6A,0x49,0xAA,0xFF,0x2A,0x01,0x2A,0x02,0x22,0x06,0x20,0x02,0x00,0x00,
0x44,0x10,0x44,0x30,0xFC,0x1F,0x46,0x08,0x44,0x48,0x00,0x48,0xFE,0x44,0x92,0x44,--理
0x92,0x44,0xFE,0x7F,0x92,0x44,0x92,0x46,0xFF,0x44,0x02,0x60,0x00,0x40,0x00,0x00,
0x00,0x20,0x04,0x20,0x04,0x20,0x04,0x20,0x04,0x20,0x04,0x20,0x04,0x20,0xFC,0x3F,--工
0x04,0x20,0x04,0x20,0x04,0x20,0x04,0x20,0x06,0x20,0x04,0x30,0x00,0x20,0x00,0x00,
0x80,0x00,0x80,0x40,0x40,0x40,0x20,0x4A,0x50,0x52,0x48,0x62,0x44,0x42,0xC3,0x7F,-- 姓 0x44,0x42,0x68,0x62,0x50,0x52,0x20,0x4A,0x40,0x60,0xC0,0x40,0x40,0x00,0x00,0x00,
0x10,0x00,0x10,0x80,0x10,0x40,0x10,0x30,0x10,0x0C,0x90,0x23,0x7F,0x20,0x10,0x10,-- 名0xF0,0x3F,0x12,0x44,0x14,0x42,0x10,0x41,0xD0,0x40,0x18,0x40,0x10,0x78,0x00,0x00,
0x80,0x00,0x40,0x00,0x20,0x00,0xF8,0xFF,0x87,0x00,0x40,0x00,0x30,0x00,0x0F,0x00,--作
0xF8,0xFF,0x88,0x08,0x88,0x08,0xC8,0x08,0x88,0x0C,0x0C,0x08,0x08,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x41,0x7E,0x41,0x22,0x41,0x22,0x41,0xA2,0xFF,0x22,0x01,--品
0x22,0xFF,0x22,0x41,0x22,0x41,0x7F,0x41,0x02,0x41,0x80,0xFF,0x00,0x01,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x7C,0x3B,0xFE,--!
0x3B,0xFE,0x10,0x7C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,-圖
0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,
0x00,0x01,0x40,0x00,0x10,0x00,0x04,0x00,0x01,0x00,0x04,0x00,0x10,0x00,0x40,0x00,
0x00,0x01,0x00,0x04,0x00,0x10,0x00,0x04,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,
0x00,0x01,0x40,0x00,0x10,0x00,0x04,0x00,0x01,0x00,0x04,0x00,0x10,0x00,0x40,0x00,-案
0x00,0x01,0x00,0x04,0x00,0x10,0x00,0x04,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,
0xF0,0x00,0x08,0x01,0x14,0x02,0x52,0x04,0x12,0x08,0x12,0x10,0x24,0x22,0x58,0x55,
0x88,0x68,0x04,0x20,0x12,0x10,0x12,0x08,0x52,0x04,0x14,0x02,0x08,0x01,0xF0,0x00
};
unsigned char code saomiao[]=--字幕掃描數(shù)組
{
0x00,0x01,0x00,0x02,0x00,0x04,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x40,0x00,0x80,
0x01,0x00,0x02,0x00,0x04,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x40,0x00,0x80,0x00
};
unsigned char tone_l_h[]={0xf0,0xf9,0xf9,0xfa,0xfa,0xfb,0xfb,0xfc};--底音高8位頻率
unsigned char tone_l_l[]={0xf0,0x21,0xe0,0x8b,0xd7,0x68,0xe8,0x5b};--底音低8位頻率
unsigned char tone_m_h[]={0xf0,0xfc,0xfc,0xfd,0xfd,0xfd,0xfd,0xfe};--中音高8位頻率
unsigned char tone_m_l[]={0xf0,0x8f,0xef,0x45,0x6c,0xb5,0xf5,0x2e};--中音低8位頻率
unsigned char tone_h_h[]={0xf0,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xff};--高音高8位頻率
unsigned char tone_h_l[]={0xf0,0x47,0x77,0xa2,0xb6,0xda,0xfa,0x16};--高音低8位頻率
unsigned char code number[]={0xc0,0xf9,0xa4,0xb0,0X99,0X92,0X82,0Xf8,0X80,0X90};--數(shù)碼管顯示0~9
unsigned char tone_yin[]={0xf7,0xbf,0xfe};--低中高音節(jié)數(shù)碼管顯示
unsigned char *s=saomiao,*h=hanzi,*w,*t,flog1=0,flog2=0,x,m,count,TH_M0,TL_M0,n;
unsigned int cx;
void delay(unsigned int num)--普通延時(shí)函數(shù),用于調(diào)整音調(diào)
{
unsigned int z;
for(z=0;z<num;z++)
{;}
}
delay_1()--倒計(jì)時(shí)延時(shí)函數(shù),可控制執(zhí)行次數(shù),用于控制字幕滾動(dòng)速度
{
cx--;
if(cx!=0) return(1);
if(cx==0) return(0);
}
void write_1(unsigned char byte)--字模寄存器寫入(根據(jù)點(diǎn)陣特點(diǎn),調(diào)整輸出次序)
{
unsigned char i;
for(i=0;i<8;i++)
{
SRCK_1=0;
if((byte&0x01)==0)
SER_IN_1=0;
else SER_IN_1=1;
SRCK_1=1;
byte=byte>>1;
}
SRCK_1=0;
}
void write_2(unsigned char byte)--掃描行寄存器寫入
{
unsigned char i;
for(i=0;i<8;i++)
{
SRCK_2=0;
if((byte&0x80)==0)
SER_IN_2=0;
else SER_IN_2=1;
SRCK_2=1;
byte=byte<<1;
}
SRCK_2=0;
}
void scan()--執(zhí)行一次,掃描一行
{
unsigned char j;
flog1++;
if(flog1==17)
{
flog1=1;
s=saomiao;
}
for(j=0;j<2;j++)
{
write_2(*(s++));
}
}
void gundong(unsigned char n)--每次賦值是輸入2個(gè)值,n從1開始,產(chǎn)生滾動(dòng)
{
unsigned char j;
if(flog2==0)
{
t=&hanzi[2*(n-1)];
if(n<=((num-1)*16+1))
{
w=&hanzi[2*(n-1)+32];
}
else
{
w=&hanzi[2*(n-1)-2*(num-1)*16];--每次只顯示16位,32個(gè)字節(jié),w是尾地址
}
h=t;
flog2++;
}
if(h==w)--他和下面的IF不可調(diào)換次序
{
h=t;
}
if(h==(hanzi+num*32))
{
h=hanzi;
}
for(j=0;j<2;j++)
{
write_1(*(h++));
}
}
main()
{
unsigned char i;
cx=speed;
SRCK_1=0;
SRCK_2=0;
RCK=0;--清零很重要???
n=0;
EA=1;--打開中斷
ET0=1;
ET1=1;--易錯(cuò)點(diǎn),定時(shí)器打開,中斷也得開
TMOD=0x11;--打開定時(shí)器
TR0=1;
TR1=1;
PT0=1;--優(yōu)先級(jí)設(shè)定
while(1)
{
for(i=0;i<song_num;i++)
{
x=song[ i];
m=song/10;
switch(m)--分中底高位賦值
{
case 0:{TH_M0=tone_l_h[x];TL_M0=tone_l_l[x];break;}
case 1:{TH_M0=tone_m_h[x];TL_M0=tone_m_l[x];break;}
case 2:{TH_M0=tone_h_h[x];TL_M0=tone_h_l[x];break;}
}
TH0=TH_M0;
TL0=TL_M0;
delay(song_speed*20);--節(jié)奏控制
}
}
}
void play_music(void) interrupt 1 --輸出音樂函數(shù)+數(shù)碼輸出函數(shù)
{
TH0=TH_M0;
TL0=TL_M0;
if(x!=0) buz=!buz;
if(x==0) buz=0;
count++;
if(count==1)
{
DIG1=0;
DIG2=1;
P0=tone_yin[m];
}
if(count==2)
{
count=0;
DIG1=1;
DIG2=0;
P0=number[x];
}
}
void play(void) interrupt 3
{
if(n==(num*16))
{
n=0;
}
n++;
while(delay_1())
{
gundong(n);
scan();
RCK=0;
RCK=1;
}
flog1=0;
flog2=0;
cx=speed;
s=saomiao;
TL1=0xEF;
TH1=0xEF;--放后面,防止不準(zhǔn)
TF1=0;
}
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